I’ve mentioned before that I thought that many Solid Edge models don’t exactly represent themselves as well as they might visually. The software is really aimed at mechanical design, so this is to be expected in some ways. Not to say that machine design isn’t outrageously glamorous, but guys that do it don’t tend to be highly concerned with how stuff looks. For other software I’ve used I complained that the other software had an unnatural obsession with visuals, but there has to be a middle position. You can still make machines, and make them look good.
Renderings are all about light – presence, absence, reflection. If you are a good photographer, you might also make a good renderer. You can do a lot of things with the computer that you can’t do with reality and a nice camera, though. Sometimes people add some post processing (such as Photoshop) to make rendered images look even better. I’m not going to go that far in this post. Today we’re just going to look at what are the main things that you can do with most rendering software to make nice images of your models.
The best thing you can do to get a great rendering is to have a great model. I know, obvious, right? The qualities of a great model for rendering are:
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