When I verify face groove in turning and round lower corner
simulation shows circular interpolation on the corner,but when I generate G code circular interpolation is linearized
N65 G1 Z-15.147N70 X6.367 Z-15.228N75 X6.35 Z-15.3N80 X6.633 Z-15.159
on the upper corner (same operation) everything is fine.Corner is rounded same way with circular interpolation and the code is correct.
Go to Solution.
First thing I would check is make sure the internal toolpath has an arc at that location. No arc in internal toolpath, no arc output.
Second thing I would check is the arc radius and length - get the radius and length of the move.
Then go into the post -> Program & tool path -> circular motion
check the min arc length & min arc radius - see if the actual arc length/radius is less than the mins - if so, decrease the mins (I typically set to .001" or .0001")
Production: NX10.0.3.5 MP5 + patch/TC11.2I'd rather be e-steemed than e-diseaseled
Thank you Ken, I reduced min arc length in PB,and it works fine now.