This problem it’s simple to solve, there's 2 ways to do that, the first one is to manage the 2D icon to match the 3D object, and, the second one is the opposite, managing the 3D object to match the 2D icon.
Please, take a look at the example attached.
Sorry to say but I am not able to open the example sent by you. It says it was prepared with Non-Commercial License and I cannot open it with the Commercial License.
Please suggest how to solve this problem.
the converter is supposed to rotate MUs if they exit it at a side and have entered it a the front or back (or vice versa).
This should also be the case in the 2D model (I suppose that you didn't see that since you spoke about an entity - the entity default icon is point symmetric so unless you have changed the icon you won't recognize that it is actutally rotated in 2D, too).
I you don't want this to happen I would suggest to replace the converter by a simple conveyor.
I hope, this was helpful.
Sorry Ravi, i was doing some tests with the educational license, but now, take a look at this model.
I accept that the Converter has a property to rotate the MUs. But is their any way to overrule this property. Poulo, I thank you for the solution provided by you as I overcame most of the bugs in my Model using this solution.
I am attaching a small model which has a bug of Rotation of MUs when it moves left to bottom through Converter. Please provide me a solution to this problem.
Thanks & Regards,
Take a look at the model attached, it is a possible solution for your case.
It is indeed a solution. But it is not functionally correct.
I used Converter because it lifts the MU and transfer it laterally to other Material Flow Object. So, is the case with my Model. If you look carefully, the conveyor on the Side is higher than on the incoming flow.
Is there any way to solve this problem using Converter?
Thanks & Regards,