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Systematic warehousing and removing parts from store

Experimenter
Experimenter

Hello folks
I am currently trying to implement chaotic warehouse system with a store. My aim is it to develop a systematic warehousing at the end where 4 different MUs are stored in different places of the store.
I tried to follow the examples from Steffen Bangsow's book but I find it hard to replicate it.
Currently I manage to get parts into the store but not out of it.
I wrote an entrance method for the successor of the warehouse, which should empty it, but doesnt do it at all.
Please have a look at the attached file and tell me what is wrong.
(Its the frame called "store")
Beset Maxi

3 REPLIES

Re: Systematic warehousing and removing parts from store

Phenom
Phenom

First: the name of the store should be warehouse.

The triggering of the methods is missing. You could trigger the method take_in with the exit control rear of the line (in this case the place 1,1 of the warehouse would keep empty and is used for the take in process). The take_out method is triggerd by the generator in a fixed interval.

You need a init-method for delete the stock-table at the beginning of an experiment and to reset the CycleTable.position attribute.


Steffen Bangsow
freelance simulation specialist  
web: www.bangsow.eu
mail: steffen@bangsow.net


Re: Systematic warehousing and removing parts from store

Experimenter
Experimenter

Thank you very much Steffen!
I ran the sumilation and it worked properly now.
I saw that the maximum content of the warehouse is 10.
Could we adopt the settings in a way that we first fill up the warehouse lets say up to a 100, then empty it down to a security level of 40 and then fill it again and so forth.
I tried to do this with different observer methods in a different file, but I cannot impement it properly.
I am just starting to use Tecnomatix, therefore I am really lost with all the triggering an so on.

Thank you for your help in advance.
Best
Maximilian

Re: Systematic warehousing and removing parts from store

Phenom
Phenom

this behavior is normally caused by consumption and delivery. If you have e.g. a delivery in batches of 60 (see source --> sequence cyclical)  and continous consumption of one (e.g. generator), you get this behavior.

 


Steffen Bangsow
freelance simulation specialist  
web: www.bangsow.eu
mail: steffen@bangsow.net