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JackScript for joint's rotation

Experimenter
Experimenter

Hello

I want to make human in Jack rotates joints (shoulder, hip, torso etc.) by data extracted from Optitrack Motion Capture.

The rotation data for each bone is in the type of Quaternion or Euler Angles.

Do you have any JackScript code to support these types of rotation?

 

Ps. Does JackScript can be use to specify body segment length?