It is not possible to create an Elevation transition operation in a TSB simulation. You can however Link the Elevation Transition operation between TSB simulations. The important point to make is that you need to wrap the TSB simulations in compound operations in order to link them. See e.g. below We have one top node compound operation, this hosts theree compound operation children. The first child compound contain a TSB simulation, the 2nd child contain the non TSB operations, the third child contains another TSB simulation. You can then create links between these compound operations in the Sequence Editor to dictate the flow:
See also, a related reply and video at:
I did like what you said, but I have another problem. I created a TSB1 to pick a box, then Jack goes up stairs with the box. There Jack should put the box.
But when I finish one TSB and create a new one. System reports that I have to define a get task for Jack. Actually Jack holds the box already.
I tried that I defined first a get task and a put task. But when Jack goes down, the box goes down too although I deleted the carried object for "transition down stairs".
What should I do here?
Understood, actually this is "working as desgined".
Each TSB simulation is it's "own world".
That is, when you create a new TSB Simulation - This simulation will not know if an object was "Get" in a preceeding TSB simulation / Non TSB Human operation.
That is, in this case you would need to create a "dummy GET" as the first task in the second TSB simulation.
For what it's worth - in the coming PS 14.0.1 release, this has been adressed to some degree.
In this release you can dictate the initial state for a human or an object.
You can e.g. state that at the start of the simulation a human is already carrying an object.
thank you for your answer.
"You can e.g. state that at the start of the simulation a human is already carrying an object" that you mean "set initial context"? or?
Almost, but not quite.
This is a new feature enabled only from the upcoming 14.0.1 release.
Here there will be two new options to set the initial state for humans and objects: