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Aesthetic face blend




when trying the Aesthetic face blend feature, I have noticed

that it creates a huge number of patches compared to similar

surfaces created by other systems.

Strangely enough, tightening G0 tolerance the surf becomes

a lot simpler.  As I'm used to notice the opposite behaviour

when dealing with other freeform features, I'm curious to know why.

I didn't file an IR because it doesn't seem to be a real bug, just

a curious behaviour.

I post the file in attachment in case someone wants to have a look.