Not sure what you mean. If you're talking about rotating a part about an axis, have you tried the...
Edit -> Move Object...
If you want to rotate the view of a part around a WCS, first Orinet View to the saved co-ordiante system. Then wth middle mouse button pressed move your mouse along the sides of the graphical window. For example running mouse down the right hand window will rotate about the X-axis, moving along the top will rotate around the z-axis.
I get what you are saying about Orient View command and it snaps you there, but is ther a way to basically reset the standard views so they are relative to a WCS? So when I hit "TOP, RIGHT" etc they are relative to the current WCS.
The 'canned' views (TOP, RIGHT, etc) are fixed and remain relative to Absolute. Once you've aligned your TOP view to a new WCS orientation you can use "View > Operation > Save As" and create your own TOP view. Reorient the WCS as desired to create the remaining custom views.
Note if you want a set of orthagonal views based on the current view, you can
create a view set (use command finder to find "View Set")
Although playing now it appears you can't use a "user" view as the master to create the set from???
Production: NX10.0.3.5 MP16/TC11.2
I'd rather be e-steamed than e-diseaseled
Thank You Gentlemen,
That works enough to help but I was hoping to be able to use the view buttons on my 3D mouse.
Question: When I left click one of the views created the command is not invoked until Ihit the enter key, then it moves/orients the view. Is there a better way or a different way?