I am trying to create a part with a large array of honeycomb cells on the order of 100-200 (so not a ridiculous amount like several thousand). Currently, the part is made by extruding a block, and subtracting away 2 of the honeycombs, and then using pattern face to replicate the honeycomb. However, it still takes almost 10 minutes or so to process everytime the part is built. Is there a faster way to replicate this feature or is pattern face my best bet?
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Pattern face will be faster than pattern feature, so I have no suggestions.
As an experiment a few weeks ago, I did a pattern face on about 1200 hex holes, and it too minutes (probably in your 10 range), and then tried it with pattern feature, which I ended up killing the process after 90 minutes or so.
I figured as much. Even trying to "pattern geometry" at the sketch level is taxing.
That's odd... I'm finding that pattern inside the Sketch Task Environment, or Pattern Geometry and selecting a sketch is far quicker that using Pattern Face on the extrusion faces.
the way I did tasks like that is with a positive body of the hole (internal boolean operation set to "none") in combaination with pattern geometry. As the last step I create a feature group and one subtract at the end.
Another possibility is to create a point set and select the feature while creating the holes. In a short test it was also very fast.
You can try this out.
It is so much better to think of the cut as a positive geometry, pattern it, pack it in a feature group, cut it using the Selection Intent "Bodies in Group", chose the feature group and boom, done!