I am designing a faceted head for a project. But first I'd like to know what the best way is to handle this in NX 11 since I want to 3D print it. My first idea was to just make datum planes on the right spots and extrude the faces but that seems like a lot of work for this. Is there another, easier way to become something like this? Maybe just extruding the rough shape and substract piece by piece out of it?
I attached some sketches from what I would like to have. Any tips or tricks are appreciated!
With kind regards
What is the data now, facet body, sheet body, or solid?
Facet or solid, I'd just export an STL and print. If it's a sheet, I'd try to sew it into a solid.
I have 2 ideas, neither of them great...
NX probably isn't the best tool for this particular use case. Modeling tools used for 3d animation (such as Blender) may offer a more productive toolset for these types of models.
try to find a STL file of a face (thingiverse can help)
Import that in NX and if you have de reverse engineering tools you can use decimate to get less facets surfaces.
I agree with Ruud, try and find a stock part on line and use the reverse engineering tools inside NX to achieve what you want. If you have NX 11 then you will have more tools for working with Facet/Convergent bodies.