I have a body similar to PART A (below), and I want to create a rotated copy of it to form PART B.
I can do this using a circular pattern, but was wondering if there was a simpler way? The part below is somthing I put together just to test, and the actual part is more complicated and won't have a convenient face for defining the rotation plane.
Thanks for any help.
You could try Move Object. If you can define an appropriate rotation point, Angle on its own should work. If not you may need to use Angle and then one of the Distance options.
Thanks for the suggestion. That works as far as creating and orienting the new body, but it appears to be non-associative. Changes to the original don't propagate through (at least in the test I did). I need it to be associative, as the model will be used in a parametric FEA. But let me know if I missed something, or if you have any other suggestions.