have you tried installing the OPC Core Components as described in the other posts?
For Example here:
Hello and sorry that I didnt respond earlier,
I have been on holydays until today.
Nice work with your project and thank you very much for the video, I like it very much.
To your last question about gripping: There is a way to "grab" or fix objects from an object source, here is what you need:
-A "Fixed Joint" with a base but without an attachment (the base is your gripper).
-A Collisionsensor on/at the gripper wich will give you exactly the component from your objectsource that is in/at the gripper.
-A operation (Gripper_ON) in the Sequence-Editor that gives the fixed joint the attachment (see screenshot)
-A 2nd operation (Gripper_OFF) that removes the attachment from the fixed joint (at best with the signal gripper_ON == false as condition)
-Optional but very useful: A signal to control the gripping / fixed joint operation (for external control eg Plcsim, gripper_ON)
Very Important are the Operations for the fixed joint, they take the object that is in the Colission Sensor, therefore you use "object from Trigger" as the attachment for the fixed joint in the operation.
I have added a sample Part file (NX Version 126.96.36.199) and a video for that.(view in My Videos)This video is currently being processed. Please try again in a few minutes.
Cheers and Happy New Year!
thank you very much for your advice. I did exactly as you described, but unfortunately, it is not working. I have object source working properly, colision sensor working properly, fixed joint without attachment and I got the operation set up exactly as you did. When I am debugging the simulation, I have everything in inspector and basicaly everything is working fine, except for fixed joint. The attachment parameter is constantly "(null)".
Any idea why? I ran out of mine :/
UP: I just found out, that it is working, but only in following order: The two objects have to be in collision already, then the signal gripper_ON causes the desired result. Any idea why it is like that?