Is there a way to trim intersecting four point surfaces and create one sheet body or solid body from the intersection?
I have tried using the various boolean commands (intersect, subtract, etc.) but I am still not able to get it to work.
Attached is the front view and the rear view. The rear view gives you a better outline of the shape.
There are two approaches you could try.
First trim all the surfaces until there are only the faces left that forms a closed volume and then sew them together.
The second approach is to create a solid body large enough to engulf the volume of the desired shape and then using the Trim Body function, trim away the excess material using the surfaces.