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Rendering & Visualization Tutorials in NX


Rendering and visualization are important aspects to product development. Whether it’s for a design review, marketing material, or you simply need to ensure a label will fit properly on the finished product, understanding how to use the rendering & visualization tools in NX to make your design look its best is important.

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NX 11 Rendering Material Op 5.jpg


Think about it: You want your design to look as great as possible, right? Well, you should. Even in cases where aesthetics have little impact—such as a pump that will ultimately be installed underground—a more attractive design will not only get noticed first, but also is more likely to sell. Given the choice between two products whose function and performance are exactly the same, which would you choose? If you’re like most people, your answer will be the one that looks nicer.

Not only that, but product development encompasses more than just the product design itself. Part of the process is marketing and selling that finished product. More marketers are using photorealistic rendered images to advertise products due to the increased quality of these images and the fact that they don’t require additional work to create. Often, designers will have created these renderings anyway. 

So now that you’re convinced of the importance of rendering, how can you learn more about it? I’ve rounded up a list of all the tutorials we’ve done on this topic so you have them in one convenient place.

How to Apply Textures in NX Ray Traced Studio and NX Advanced Studio

How to Apply a Decal or Logo in NX Advanced Studio

Introduction to Iray+ in NX 11 Rendering

How to Swap and Edit Materials in NX 11 Rendering with Iray+  

How to Convert Materials from NX 9 to NX 11 Rendering with Iray+

How to use Depth of Field in NX 11 Rendering with Iray+

Ray Traced Studio Enhancements in NX 11.0.1

Don’t see a topic on this list that you’d like to know more about? Let us know and we’ll be happy to create a tutorial on that in the future!

Community Manager, Solid Edge
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I would love to see more about using advanced lights in the ray-traced studio.