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Set masktriple for ordinate origin

Hello, can any body tell me how to set the filter to select ordinate origin in a drafting view and to be exactly like the filter of the ordinate origin of NX hole table?? thanks in advance
3 REPLIES

Re: Set masktriple for ordinate origin

 

I think you would set your mask triple to UFConstants.UF_dimension_type, UFConstants.UF_dim_ordinate_origin_subtype, 0

 

Disclaimer:  I have not tried this. 

Re: Set masktriple for ordinate origin

well, i don't get the exact behaviour as some desired points cannot be selected and other undesired points can be selected.

but anyway thanks for your help.

Re: Set masktriple for ordinate origin

I don't know about ordinate origins, but it could be a so called feature and you should use a SelectFeature-Block.

Anyway you might want to try messing with Block.AddFilterHandler and the callback.