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Animation path in 3d viewer

Creator
Creator

Hi,

Same as SG, I could not implement the explanations on SG's file, in order ot see the MU's (in lower level frame)  on a machine defined in an upper frame.

I appreciate if you can complete SG's file.

Thanks

Shai Weinbren

4 REPLIES 4

Re: Animation path in 3d viewer

Phenom
Phenom

here you go.

 

I´ve updated your model to work ( s. attachment).

 

What I noticed, was :

 

- 3d objects in the machine frame  were completely switched off  (no link to 2d)

- you created animation paths directly in the machine frame, hoping the Mus would move on them, which they won' t, as they are dedicated to the 2d-objects (which were switched off).

 

Just to show you, how it works, I´ve switched off the station graphics in the machine frame 

 

 

Re: Animation path in 3d viewer

Creator
Creator

Sorry

Re: Animation path in 3d viewer

Creator
Creator

sorry but i could not get you.

I have probably basic misunderstanding. I am trying to see the 3D view of the frame111 by opening the 3D of the 2D frame111, with anything inside.

See attached file

Re: Animation path in 3d viewer

Phenom
Phenom

If I got it right , the graphics in the frame111 are switched off. select the appropriate 3D-node (machine or frame111) press cntrl 3, select tab "visibility" and switch on "visibility content"