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BE Animation Layers?

Genius
Genius

Hi there,

 

as you can see in the attached image in one frame the robot-BE is on top of the FTF-BE (right side) on the other hand (left side) the Robot-BE is underneath.

 

icon_animation.PNG

Is there any way to control the visual layer of the Animation?

Maybe i missed this functionality until now.

 

Thanks beforehand

8 REPLIES

Re: BE Animation Layers?

Solution Partner Phenom Solution Partner Phenom
Solution Partner Phenom

Try the context menu of the robot: Arrange icons>Bring to front


Gert Nomden
Senior Consultant | Tecnomatix Product Manager
cardsplmsolutions.com

Re: BE Animation Layers?

Genius
Genius

Hi Nomden,

 

thanks for your response. I forgot to mention the robot is an mu so this won't work.

 

kind regards

Re: BE Animation Layers?

Siemens Phenom Siemens Phenom
Siemens Phenom

Then bring the object the robot is located on to the front.

Re: BE Animation Layers?

Genius
Genius

Hi,

 

that was also my idea but it doesn't work. Could it be cause the mu is located in a subframe? I also tried to bring the object in the subframe to the front.

 

regards

Re: BE Animation Layers?

Solution Partner Phenom Solution Partner Phenom
Solution Partner Phenom

And the subframe itself?


Gert Nomden
Senior Consultant | Tecnomatix Product Manager
cardsplmsolutions.com

Re: BE Animation Layers?

Solution Partner Phenom Solution Partner Phenom
Solution Partner Phenom

Alternatively, send the other objects to the back?


Gert Nomden
Senior Consultant | Tecnomatix Product Manager
cardsplmsolutions.com

Re: BE Animation Layers?

Genius
Genius

Hi everyone,

 

 just figured out the problem.

 

The order in which you create the animation paths defines which mu is shown "on top" of another. I wasn't aware of that. Now it works fine. Robot Happy

 

Thanks, for your help.

Re: BE Animation Layers?

Experimenter
Experimenter

Hi everyone,

 

Racoon, what do you mean by animation paths? The order in which MUs are created? I have similar problems, the MUs are on top of the object (see figure below, the brownish thing highlighted is one of the MUs), but I want to be able to reverse that. Is there any general attribute that Plant Simulation has that can be used to manipulate the layer order?Capture.PNGKind regards,

Tom