as you can see in the attached image in one frame the robot-BE is on top of the FTF-BE (right side) on the other hand (left side) the Robot-BE is underneath.
Is there any way to control the visual layer of the Animation?
Maybe i missed this functionality until now.
Solved! Go to Solution.
that was also my idea but it doesn't work. Could it be cause the mu is located in a subframe? I also tried to bring the object in the subframe to the front.
just figured out the problem.
The order in which you create the animation paths defines which mu is shown "on top" of another. I wasn't aware of that. Now it works fine.
Thanks, for your help.
Racoon, what do you mean by animation paths? The order in which MUs are created? I have similar problems, the MUs are on top of the object (see figure below, the brownish thing highlighted is one of the MUs), but I want to be able to reverse that. Is there any general attribute that Plant Simulation has that can be used to manipulate the layer order?Kind regards,