After struggling for some time with the Store object as a beginner, I have observed something and want to confirm if I am thinking in the correct direction.
I noticed the following behaviour:
The Exit Control feature of the Store behaves differently than the Exit control of any other Material Flow object.
In the other objects the Exit control is run when the MU is ready to move and moves the content.
On the other hand the Exit Control method for a Store is only accessed when another method has instructed the MU to move. It only makes sure that further instructions depending on the Exit are given. It cannot be used to move the MU.
freelance simulation specialist
if you are having trouble with objects (not only as a beginner ), then you should always remember to check the PlantSim help, which is really good (and also the example models). Looking up "Store" in the help would have shown you:
The Store stores any number of MUs you define. They remain in the Store until you remove them, for example by using a Method.
The Plantsim Help has been a source of great information. I read about this in the help but it did not say that the MUs had to be removed by a method other than the Exit Control.
I was trying to remove them, but with the Exit control method, like we do for other material flow objects. And it did not work. Then, I had to write another method linked to the Entrance control to remove the MUs.
I just came across this post and have the same issue with Store. The wroker removes the MU from Wagon and places it in B_GP_LP. Is there a way to simulate the model in such a way that the worker removes all 12 MU's at once from wagon and places it in B_GP_LP ? After removing all 12 MU's, he starts his tasks and waits again until the Wagon is full.
Thanks in advance !