I am working on a small model in 2D where I have MU's traveling on connected lines. I am trying to run the model for 2 days, but it stops running at 1:17:41. I realize that it could probably be a million different things, but I'm not sure how to go about debugging this. Can anyone explain what could cause Plant Sim to stop the simulation clock. I have the "End" time set to 2::: and "Statistics" set to 0.
If it stops the clock because there is nothing to do. It would have to be because of a tranfser between 2 lines that could potentially stop the whole line. However, I can see any reason why it should stop transfering. At the transfer, the MUs are moving from a No Gap line to a Gap line with a -1 capacity and a higher speed. The Entrance was locked on this line, but was unlocked by the last MU that left. Does the transfer need to be "woken up" or something to see that the Entrance is now unlocked?
Sorry about the mind-dump. This issue has me a bit fried.
Thank you in advance for any help.
Solved! Go to Solution.
Now I feel stupid. I figured it out.
The system used to have a carrier limit and was a loop. So I had control on the "SkilletSource" to limit the number of produced carriers to 93. So after it sent through 93, it stopped producing carriers and the system halted.
Glad it makes sense now!
Thank you again Steffen for you willingness to help.