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New MUs using Assembly station

Pioneer
Pioneer

Dear community members.

 

I have to create new MUs using an Assembly station.

The entity in output is function of the entities in input.

For instance:

I have 2 entities in input, one of them is always yellow, the other one could be blu or red. If it's blu, the assembly station create the new MU "green", if it's red it create the new MU "orange".

 

I created a method to read the entity in the buffer allocated before the assembly station.

 

When I start the simulation, PS gives this error: changes are only possible if '.Models.Frame.Assembly" and all its derivates are empty.

How can I solve the problem?

I attached the model.

 

thanks

2 REPLIES 2

Re: New MUs using Assembly station

Gears Esteemed Contributor Gears Esteemed Contributor
Gears Esteemed Contributor

Try a exit control for the buffer: wait until buffer1 is occupied and Assembly is empty, then set newMU and move the part.

Steffen Bangsow
freelance simulation specialist  
web: www.bangsow.eu
mail: steffen@bangsow.net

Re: New MUs using Assembly station

Pioneer
Pioneer
It works, thank you so much.