The ParallelProc object seems to only display a maximum of four MUs at a time during a simulation despite setting the X and Y attribute allowing it to process say up to 9 MUs simultaneously. When using containers or transporters you are able to adjust the size of the object and MUs so all MUs are displayed during a simulation. Is there any way to configure the ParallelProc object to actually display all of the MU's being processed on this object, or is four the maximum hard coded limit establish by the object class library?
Solved! Go to Solution.
In 2D, use the icon editor, Ribbon tab "Animation" to generate additional animation points. Take care to move the existing ones so you can see all MUs in the end.
in 3D, use the 3D properties Dialog, tab "MU Animation", to again generate additional animation paths.