I have a model where I am simulating the movement of AGVs on a track. Distance control works beatifully except where I have two parallel tracks where there isn't room for AGVs to pass each other. In real life, the AGV would detect the vehicle in front (even though its not directly infront) and execute the distance control. Does anyone have any ideas on how to get this detection to work in PS?
Solved! Go to Solution.
Why do you have two tracks if the AGV cannot pass? In this configuration seems ok to use just one track.
Anyway, in my opinion there is no way to activate the collision control. To detect moving objects on different tracks usually I use sensors, but in this way you are only able to control specific points.
Thank you Alessio. I'm trying to make the simulation animation match the real world application, and that's how the system is designed. Thank you again for your feedback.
Well, what about create dummy transporters which reproduce the same movement of real ones (without 3D visualization)? But it's tricky.
That's what I was thinking, but I was also thinking it could be a little tricky. I also thought maybe I could just create an animation to make it look like its traveling on the inner path when it's actually not... but animations can get tricky too.
Another idea. It is possibile associate different jt files to the same class.
You may insert the same image with different coordinates and switch on/switch off the right image to make agvs look like travelling on different paths.
You can. That's an interesting idea. The AGV would pop onto the other line, but that might be sufficent. It would definately be a lot faster than building an animation. Got to think about it.