Hi guys. I need your help. In my simulation I have different buffers that store my MUs. I need to check the exact time that each of my MUs wait in there. How can I do that ?
Thanks a lot
An MU has an attribute called EntryTime; with it you can check when it entered the object and get an exact recording of the waiting time (waiting time = EventController.SimTime - MU.EntryTime).
Could you please write me an example of how to write the mehod for that ? Thanks a lot
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