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WorkersTravelMode influencing Shift break

Hi everyone,

 

when changing the transportation mode of workers in the pool, I've noticed something odd (v. 13.0.1). Not sure whether it's a bug or a feature Smiley Happy

 

Worker5 masters more stations than the others. If he's using footpaths, there are frequent errors that 'no connection to workplace can be found'. Once the movement settings of the workerpool are changed to allow beaming, it runs smoothly. However, he takes much shorter breaks than his colleagues.

 

That happened in other settings as well, so I've gotten curious (sorry for the frequent questions...).

 

Peritectic

3 REPLIES

Re: WorkersTravelMode influencing Shift break

Hi Peritectic,

 

workers travelmode should not change the pause or unplanned times. Can you please post your model?

 

Kind regards

Karola

Re: WorkersTravelMode influencing Shift break

Hi Karola,

 

I'm afraid I can't publish it. If I find the time to replicate the mistake in a plain model, I'll come back to you.

 

Best regards,

Peritectic

Re: WorkersTravelMode influencing Shift break

Hi Peritectic,

 

Please get in touch with GTAC support and open a ticket.

 

Kind regards

Karola