Hello, dear community,
I have 2 questions:
1) can I create 2 MUs in the dismantle station? How?
2) I tried to dismantle an existing compound (MU previously assembled from 2 MUs)
back into the original MUs, and set a higher level in the work plan.
(because the plan includes an assembly and disassembly along the creation process before final assembly.)
To achieve this, I deleted the "big" MU and generated the 2 "small" MUs;
but it seems that the newly generated "small" MUs do not have the user-defined attributes
which I set up for this type of MU in the library. Why is that, and how could I possibly fix this?
thank you very much for your help
first, .LO.HZ.GehäuseOT and .Lo.HZ.GehäuseUT are both class objects. I assume these parts already have the necessary attributes defined .
In line 18, after you delete the main part, you have to create the sub parts:
var part1 : object := GOT.create(targetObject)
Here you have to define the target object, where the sub part should be created.
After this, you can access the attributes of part1.
Hope this helps
@ dismantle station
if you select the distmantle mode "Detach MUs", the previsiously assembled MUs will be split again
@ error message
You are showing the user attributes (of GehäuseUT) as should be.
But the error occurs for GehäuseOT.
Even if the attributes are the same for both parts, PoistionimAP seems to be missing
Thank you very much so far!
I simplified it a bit, but still, run in the error that the programme is puzzled about my user attribute
"PositionimAP". I will now look into using the dismantle station, I am a bit surprised it can "recognize"
the previously assembled MUs again? is that only the case if I attach one MU to another or does
this also work if I replace both MUs with a new one?
To test the idea of disassembly I had, I made a test network.
1) the parts get assembled (destroyed) and a new MU is created.
2) the new MU is disassembled (destroyed) again and then I attempt to get both component MUs out again.
However, the disassembly station seems to allow me only to gain 1 new MU.
So I was already thinking of adding a bypass source...
or I missed a much more efficient way to solve this...