Cancel
Showing results for 
Search instead for 
Did you mean: 

warehouse simulation

Experimenter
Experimenter

I am working on warehouse simulation using tecnomatix plant simulation 12 and want to make wall to show different compartments. I decided to first make rectangle in 2D and make offset of it and then extrude it in 3D. But i am there is no extrusion and offset option, then what i do?  

In import graphics, i have no graphics in s3d graphics and doesnot find forklifter in import graphics.

On pallet, I want to double stack tins how do I do it?

And on racks I want to place cartons how do I place them?

1 REPLY 1

Re: warehouse simulation

Gears Esteemed Contributor Gears Esteemed Contributor
Gears Esteemed Contributor
some answers:
The best would be, you change to version 13, there the warehouse has a 3D representation. In version 12 you can set the animation of the MUs in the 3D Attributes of the store-object: MU-Animation - create Locations --> x--> X and y --> Z; set offsets and so on
This creates animation points in 3D.

"On pallet, I want to double stack tins how do I do it?"

- same way, create in 3D attributes of the container MU animations (only z-offset, this should correspond with your capacity settings)

"And on racks I want to place cartons how do I place them?"

- if you have created the MU animations, the animation points are connected with places in the store e.g.

#0#1 is the place store.pe(1,2) so you can move parts to this place with:

<mu>.move(store.pe(1,2))

Steffen Bangsow
freelance simulation specialist  
web: www.bangsow.eu
mail: steffen@bangsow.net