Cancel
Showing results for 
Search instead for 
Did you mean: 

Solid Edge Blog

Showing archived results for 12-01-2014. Show all articles

Matt Johnson, or "Big Matt" as he is known, as you'll see from this interview, has a ton of passion for learning, helping people, and helping Solid Ed...
Sean Cresswell is a guy anyone who frequents the SE Forum is familiar with as an enthusiastic and knowledgeable Solid Edge user who is generous with h...
Take a look at the Quick View Cube - a new tool that enables you to quickly re-orient your design on screen.
Using the NURBS mesh, deep settings, and evaluation techniques are integral to making shapes intentionally rather than just letting the shape happen.
We’ve talked before about NURBS surfaces always wanting to be four-sided, much like a piece of fabric made from threads running perpendicular to one a...
It's time for you to help out the judges by commenting on the finalists in the "Get Crazy" Crazy Cart Challenge. Browse through the finalists, and lea...
In continuation of my Solid Edge ST7 AddIn Architecture Overview and Solid Edge ST7 AddIn in C++ articles, I just published a new article, Solid Edge ...
Surface modeling is a tedious endeavor. Instead of making 6 faces at once when making a solid, you have to build things one face at a time, and then t...
Thinking like this may take some practice. Once we start getting into building some actual surfaces, you will see why getting your curves right is so ...