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How to extend scene bounding box?




We render our graphics in ISEIGLDisplayEvents::raw_BeginIGLMainDisplay() handler. Our objects may lay far away from a model. In other words, bounding box of our scene may be much larger then the bounding box of the model. In such cases our graphics is clipped by OpenGL's canonical view volume. This is due to rendering engine of SolidEdge doesn't know about our extension of a scene.


Is there a way to tell SolidEdge that the actual bounding box should be enlarged by some extent?