Angle on multi-body part

Esteemed Contributor
Esteemed Contributor

Anyone care to venture a guess as to why the angle on the part uploaded here can't be 180 degrees? It can be 0, it can be 179, it can be 181 and all the other values given in the variable rule editor which is specified as =>0 and <=250 for the variable "HingeAngle" which is also the dimension.

Bruce Shand
ST9 MP8 - Insight - Win10 - K4200
5 REPLIES

Re: Angle on multi-body part

Esteemed Contributor
Esteemed Contributor

It appears to me to be an issue with the angular dimension when it hits 180°.  Same thing happens when you try to run the angle past 0° and it has to go negative.  Looks like a bug that needs reported.


Thanks,
Ken

Production: ST9 MP7
Testing: ST10

Re: Angle on multi-body part

Esteemed Contributor
Esteemed Contributor

@Grundey, I didn't mention it here but it does do weird stuff if you type in negative values. You have to disable variable rules first though.

Bruce Shand
ST9 MP8 - Insight - Win10 - K4200

Re: Angle on multi-body part

Esteemed Contributor
Esteemed Contributor

I deleted your dimension and put a new one on to circumvent your rules and got the same bizarre behavior. Smiley Happy

 


Thanks,
Ken

Production: ST9 MP7
Testing: ST10

Re: Angle on multi-body part

Phenom
Phenom

For this kind of "interactivity" I guess Synch is not ready yet.

 

Have a look at how much effort you need to do accomplish the purpose.

 I keep do this things in the Ordered environment with just 1 rotate feature and it work flawlessly :-)

 

 

Re: Angle on multi-body part

Esteemed Contributor
Esteemed Contributor

@Fiorini, Interesting approach. It certainly behaves better. Thanks. Always learning here.

Bruce Shand
ST9 MP8 - Insight - Win10 - K4200