Perhaps this is a language thing. You are talking about the "Parts Library" ?
I did not think it did anything different than just bringing in part from explorer, so I never dug into it.
I never have time to learn new things unless the payback is less then a few days or hours. I'm under pressure to deliver about 50 pages of drawings a day. I'm always trying to figure out....how do I get that into productions hands in an hour.
"System library" is a special assembly file that contains the parts you want to insert and the feature they have to bring with.
To insert a "System library" in your assembly you just need to drag it like all other common parts.
To create a "System library" you just need to assemble the parts and create the features (with IPA link) then use the "System library" tool; it just need a bunch of seconds (when you know what to do).
Now if placed System Library features could be associative to the stored library component's features so that if they were ever updated...
Looks like a huge learning curve to get that going and I would expect the results to be unstable.
Currently I don't use any inter-part copy functions.
It does appear that these feature do allow a way for a hole to be added to nothing that can then be applied to multiple other parts later. This is what I was asking for. I was hoping for a solution w/ less learning curve & setup involved like adding a material called anti matter that would create holes in other objects.
Thanks all for you pointers in the right direction.
If I did go through all that, I have a question about the implimentation of of the System library. The holes it creates, do they work like a normal hole? or are the "removals of materail" presistant? I need to add material (Weld nuts) into the holes after they are created. So I would need to have that step (hole creation) maintain it's place in the ordered sequence of events.
Worth note: I never model fasteners. I only have the time to create sheet metal parts so they can be cut and folded. We don''t have any assembly drawings yet. That's next year.
Using my attached images (from the first post) as the example, I would be trying to add required holes to the reel models. Not the bolts.
If I can't work out the process down to a few minuts of setup for stable results, then it becomes useless. I have 100's of reels and 100's of other items that would need to be dressed up w/ the holes.
I would think that you could suppress the fasteners in the assembly, as I believe that is what is driving the holes that you are looking for.
I would think that once you take a few minutes to set this up and save it off. It will do what you are trying to do. I get your busy but a little time up front could possibly help a lot down the road.
I'm just a new guy (a direct modeler guy w/Keycreator) teaching myself how to use this software and having just recently ran thru the the self paced tutorial regarding Assembly systems libraries and reading and thinking about your problem.
I'm about where Matt Lombard was about a1-1/2 - 2 years in learning and processing everything this nice tool can do.
"Could you have those sketches on your parts that you want to use, and when you add those parts to your assembly, you can add cutouts from a sketch, and use peers to just select the sketch of the part added?"
In the tool I use (Keycreator) to make my living with. I would create a tool basically that is nothing more than solid cylinders laid out as you show, with a reference to a common point for insertion and save it off for reuse.
I would then simply bring this part into my current project and simply subtract the hole volumes out without leaving anything visable remaining after the operation.
I’m wondering if utilizing the multibody techniques (add part) in Solid Edge wouldn’t work for you.