So I have a 2d block that I created, I have the origin nicely placed in the center so that I can easily place it in my drawing. I then changed the block making the part longer, not the origin is no longer centered on the block. How the heck do I change the location of the part origin short of unblocking the lines and recreating the block?
the only way to solve this I've found so far is, to stretch the block twice in opposite directions by half of the value You want to lengthen it.
The block origin seems to not be associative and in relation to the geometry but only at the given "screen" point
Yes, there is my method for such situations.
I first draw a small circle which I fix a t its position.
The e.g. rectangle block geometry get appropriate relations to keep its position to my circle
And the circle center is the block origin
See video as example:
Well, that's a workaround, not an inherent ability to edit a block, including its basepoint, as you can in AutoCad. If you know upfront that SE has this limitation then yes, use artificial additions to make it more easy to control.
the ONLY way to get things located in the draft view is by adding a circle, and editing the center point of the circle. I use 0,0 (lower left) for this.
Show me another way, please.
With Solid Edge more than any other program, I have found there is only one best way to get many things done. Every direction I turn, I'm boxed into a corner and just do the best I can with that is available. Sheet metal design takes me to the limit of what SE can do.
Just a few things would totally change that (Edits to the way things work for: 3 way corners, flanges, and normal cuts). String math and smart parts numbers is another area that really needs some work.
Some days I wish I had gone with Inventor, but I bet I would just run into different limts.