I am attempting to recreate the attached dagger that is showcased in a video game. I've got the body down for the most part, but am clueless to how I can approach the "grooves" found on the dagger's handle with my limited surfacing knowledge. Any recommendations?
Alright. I don't mean to use you as a tutorial, but how would you approach the handle with the idea of emulating it as accurate as possible? Thanks in advance.
Hi there @MarquisMyler,
Assuming you have your handle already modeled, I would create these sorts of "groove" details, with projected curves onto an offset surface, then use a swept cutout with a circular profile.
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