Reply

Creating "Grooves" on Dagger Handle/Hilt

[ Edited ]

 I am attempting to recreate the attached dagger that is showcased in a video game. I've got the body down for the most part, but am clueless to how I can approach the "grooves" found on the dagger's handle with my limited surfacing knowledge. Any recommendations? 

DarkDagger (1).png

5 REPLIES

Re: Creating "Grooves" on Dagger Handle/Hilt

You don't want to model that much detail. This is where good surface bit and bump maps come into play.

Re: Creating "Grooves" on Dagger Handle/Hilt

Alright. I don't mean to use you as a tutorial, but how would you approach the handle with the idea of emulating it as accurate as possible? Thanks in advance. 

Re: Creating "Grooves" on Dagger Handle/Hilt

Hi there @MarquisMyler,

 

Assuming you have your handle already modeled, I would create these sorts of "groove" details, with projected curves onto an offset surface, then use a swept cutout with a circular profile.

Sean Cresswell
Design Manager Streetscape Limited
Solid Edge ST9 [MP3] Classic [x2 seats]
Windows 10

Re: Creating "Grooves" on Dagger Handle/Hilt

Cool model! please post the final part....

Re: Creating "Grooves" on Dagger Handle/Hilt

Alright. I'll try that and let you know if I am successful.