Hi, I'm trying to send my scene from Solid Edge to 3Ds Max for rendering purposes. I'm using the JT format
In 3Ds Max, some parts import in looking far too rough. I'd like to export some specific parts as smooth. This is possible to do by checking 'Include precise geometry' in the JT export options in Solid Edge.
When that option is checked, for no apparent reason, 3Ds Max will import 2 versions of the same model. One Rough and one smooth. I only want the smooth version of my model to be included. How do i stop my 'precise' JT files from also including the rough version of the model?
Thanks for reading, hope this makes sense!
good question, but I never had faced that I got two models back when importing a JT file.
Even when exported from SE as precise, the import will only show the precise model.
Could it be, that theer is an option for inmporting in 3Dmax?
the JT-file (as default) contains three different levels of tesselated data (smooth model substituted by triangles), these are the different LOD's (Level of Detail). In a Viewer normally the roughest LOD first is loaded and then the finer.
Along with this, the JT-file can contain the precise edge geometry (B-rep).
These settings are controlled via the 'options' dialogue when saving, and in more detail in the cfg-file "SePvTrn.ini".
What 3Ds Max imports probably is controlled by some import configuration?
Thanks for the replies so far!
Here are my settings for export and import. I should probably mention that i'm using ST8 and 3Ds Max 2016.
Below is what the end result looks like with these settings. It seems like i've tried every combination with no success so far.
Attached is my SePvTrn.ini file. Maybe there is something off there that can be changed?
the JT-file contains one XT B-rep (precise) and one LOD 0 (pretty rough).
I assume that 3DS Max imports both, this is something AutoDesk Support should be able to answer.
Good luck! /Ulf