I'm betting on Sean or Imics to come up with clever solutions.
Hi there @Aviad,
Not sure I can live up to Bruces ideal of "clever", but, attached is my very quick version [sorry, only had a few minutes to share] of what I think might be an option here......ST8 file [& screenshot] as attached. HTH.
Design Manager Streetscape Limited
Solid Edge ST10 [MP0] Classic [x2 seats]
The solutions are fine but I still dont understand how to do it although I was trying to understand step by step.
Can anyone please upload a short video the shows how to do it?
Thank you very much. It is really a very usefull forum with kind members.
Here's a video that shows how @SeanCresswell created the part step-by-step:
Made in under 30 secs.
So clever of me, huh ?
Jokes apart. To understand how the parts were made by Sean and Scott, I opened them in Solid Edge.
Then from the Pathfinder, right-clicked on each feature and selected 'Edit Definition' and carefully examined the settings and values used from the Options dialog by clicking it's button from the Command bar. Also tweaked some values and observed the effect on the model.
For some features, like the contour flange, I chose 'Edit Profile'.
Look at the sketch by Sean, all neatly constrained and dimensioned. There's even a formula driven dimension, all just for a demo. You Sir are a rare 'Gem' - truly, a gift to this community!!
For the bead part in Scott's PSM, I opened the Options dialog and also the profile which is a single line.
I've have never used the bead command before, I am not a sheetmetal guy, but with Scott's master-stroke demonstration of using the bead feature, I think I am almost half way to become one.
Learnt a lot from the part files generously shared by Sean and @swertel
Thank a ton each - Scott and Sean !
The way I examine it is: go to the first feature, right-click and select "GoTo", once I get how that was done I go to the second feature and select "GoTo" again. And so on. Edit definition is good for a little more detail on a feature. This method only works in ordered though.
Nice work, Sean and Scott. Even I could understand it.