I have created a view path in Solid Edge, just a simple rotation in the clockwise direction.
After edditing the .bip file in keyshot I want to create a anumation.
Now something happens what I have not selected.
I have made the view in perspective, the background colour white and the zoom view so that the item is fully visible in the window.
When I want to preview or play the animation in keyshot the settings mentioned above are all resetted. How do I keep my settings so the animation is correct?
An example of the rendered images that is made so far.
All the setting are resetted.
It takes ages for rendering 50 images, so I only have the first 1,53 seconds
Dear all, I think no one knows how it works
What I have found is that the setting for perspective must be done in Solid Edge it self. Other settings like the background seems not be transferred.
A small video about what I have done can be seen in Keyshot fun thread.
In Keyshot, the perspective is controlled by lens focal length, more like a camera than a CAD program. I'm not sure if or how SE's perspective distance translates into lens focal length, so you might want to compare initial views of KS with the final views of SE before transition.
@MLombard, I know that it works different.
But for some reason when I have no perspective setting in Solid Edge before transmitting to keyshot, keyshot will not display the animation in perspective.
It might be a Keyshot problem or a transmitting problem
Has anyone else solved Daniel's problem? I too am encountering what he is seeing. If I perform the setting of backgrounds and lighting while the preview animation is playing in a loop it shows what I want, but as soon as I stop and start again the default settings are used again. The same is true for the rendering output. This is troublesome for me, because I am rendering a large building and the default lighting world is a small little sphere that unless, I can make larger it looks like a white ball around one end of the building.
More of the problem that I was having is that you could not apply backgrounds and have them persist through the animation. I figured out that the problem is you basically have to create a new camera in order for this to happen.