Maybe this isn't the right place to ask, please delete if that's the case:
I'm looking for a quick way to make seat covers to help my renderings look more realistic. I would think there would be a way to just use the seat models, but I've got no idea where to start to make it happen. Maybe I do an inner-part relationship, establish a thickness, and then try to cut areas for the stitching or design within the seat cover?
Any suggestions? I'd hate to spend too much time on it, but I guess once I get one done, the rest would go pretty quick after that.
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We design, produce and place seats.
After 14 years of SE experience I still don't know a fast solution for your question...
Specially when you have stitches, strings,...
For flat and easy seats I use a part copy, thicken, thin wall of the foam.
My appologies, I didn't state the the seat pans are sheetmetal, and we have covers we put over them. I'll try a few things this morning, see if I can't get something semi-realistic looking.
EDIT: I'm running into walls every attempt I try. I've done an inner part copy, and copied the inside surface of the seat shell.
BoatTech, maybe not solving the complete modeling issue here, but the realistic rendering of a Seat is handled in the webinar "Using KeyShot to Create Amazing Product Visuals".
It starts off with a Break caliper, then shows the Seat.
You find quite a number of Learning resources here:
And there is also the 'Quick tip' and Tutorials'.
Thanks for the suggestion, I'll watch and see if I can't learn a thing or two. I've gotten a crude inner surface to improve the visual of my renderings. I don't often find myself with the ability to spend this much time "experimenting", but think I'm further ahead than what I was before.