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Problem with bending of face

Hello everyone,

 

I just started with solid edge a few weeks ago. I have done all the standard solid part tutorials.

 

As an exercise i was trying to model a skateboard. I designed the flat board (see picture). Now i'm trying to bend both of the ends a bit, so it looks like a real skateboard. I've been searching for a while now, but i cant find a way to do this. Is there nowhere like some sort of "bend face" command?

 

The flat 'skateboard':

Curvature i would like to give the ends:

10 REPLIES

Re: Problem with bending of face

You might consider the sheetmetal envoronment... for true bends.

 

Or in part just draw you profile with the desired bends befor you extrude.

 

or since you now have that surface you can "replace face"

 

I think the best approach is to modify the originating profile. (if in orderd)

 

 

Re: Problem with bending of face

Just to add to Matts comment about sheet metal - you can switch to the sheet metal commands within a part file.

Then you should be able to apply a bend to the end of the part.

You will pobably have to remove the edge rounding first.

HP Z420 16GB RAM
Quadro K4000
ST7 MP10 on Windows 7 Pro 64.
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Accepted by topic author newdesign
‎08-26-2015 04:32 AM

Re: Problem with bending of face

Hi there,

 

Not sure what version of SE you're running, but...you could also go about this in a different way.

Maybe try using "Cross Curves" from 2 intersecting sketches to generate a surface, which can then be thickened.

 

See my "very quick & rough" process below [in ordered mode].... [I can provide this file, if you have ST8 installed]

 

Top view sketch profile.

 

Front view sketck profile.

 

Cross curve command. [found on the Surfacing tab]

 

Create a "Bounded" surface of the cross curve.

 

Thicken the surface to the desired amount.

 

Turn off the features in the pathfinder to see the result only, and apply your edge fillets.

Sean Cresswell
Design Manager Streetscape Limited
Solid Edge ST10 [MP0] Classic [x2 seats]
Windows 10

Re: Problem with bending of face

[ Edited ]

Sean,

 

I tried to make something using the method you just showed and I had an unexpected outcome. The object seemed to normalize to the curve instead of staying flat to it?

Re: Problem with bending of face

[ Edited ]

nanan00 wrote:

Sean,

 

I tried to make something using the method you just showed and I had an unexpected outcome. The object seemed to normalize to the curve instead of staying flat to it?


 Hi there,

 

In your case, I'd use a slightly different approach [this method could also be employed on the skateboard deck].....try extruding a surface for each direction [I had to extend the sides of your base in order to intersect cleanly] and then trimmed accordingly.....then thicken and add your other treatments as desired.

 

 

Sean Cresswell
Design Manager Streetscape Limited
Solid Edge ST10 [MP0] Classic [x2 seats]
Windows 10

Re: Problem with bending of face

Hello nanan00,

Maybe this video will help.

(view in My Videos)

Cheers

Mark

Re: Problem with bending of face

[ Edited ]

Thank you Sean and Mark.

 

I am still unsure why I was getting that bow in the shape instead of the flat edge when on the skateboard it retained the flat center section.

 

With what I do here at work surfaces rarely come up so I have not had much time or need to look into the how and why of those features.

Re: Problem with bending of face

The bow shape was because you created a surface from the outside 3d curve only. The bounded surface had no other information to work from and therefore has no real control of the interior shape.
Cheers
Mark

Sent from my iPad

Re: Problem with bending of face

[ Edited ]

Was that not the same case for the skateboard?

 

 

 

Lessons applied, looks good.

My free time is usually spent drawing all kinds of stuff like weapons and armor, buildings, cars etc. Solid Edge has been a challange to learn but all in all seems like a very strong program.