I've been using solidedge for years but have never needed to use the surfacing commands to do much other than the occational loft. I've looked over a few tutorials and tried my hand at creating this shape but I just cant seem to wrap my head around it. Could someone provide a sample so that I could pick apart how you did it?
Solved! Go to Solution.
Thanks for the link. Your correct on the symmetry. I went through the tutorial but I'm still struggling to come up with anything even close. I can create this monstrosity using bluesurfs and working in quardrants.
I was able to find a solidworks file of this same shape but it looks like it was built using slices.
Are you trying to replicate in CAD one of the ones from the shelf? Do you have a drawing to work from, or at least some camera shots? You need a picture/drawing from the top/front/right, to make a start at this.
The photo is one I found online as I dont have one, but the part file (drawn by someone else) attached to my last reply is pretty much the profile I'm looking to recreate.
OK. So we are in the final stages of testing ST8 and its all hands on deck -- including me. So for the next hour, I will seeing how far I get on your falconry handle. I'll send installments.
1. First I created an ASM with the SolidWorks part.
2. Then I used Synchronous to move it to centered on the coordinate system and rotated so Z is up.
3. Then I did Create in Place to start a new part.
4. Then I LOOSELY traced the shape, using the Curve command. I did not try to snap to stuff.
(Put your curves in Synchronous and your surfaces in Ordered)
5. The plan is to try BlueSurfing to a point at the top -- so I have two major curves that join at the top and are curvature continuous.
6. Realise that the bottom is probably more like a continuous revolve and then there will be a major body surface and a blend between them.
7. Here is "so far"
Made a bit more progress. Logged a PR. :-) It's addictive. Think I am getting close - -pretty compact tree -- only 3 major surfaces. I use "Chrome" style which has a built in sphere map to look at surface quality -- you can see for example it is curvature continuous across the seams. Needs a bit more tweaking but on the right vector.
Here are a few big picture tips on approaching this:
1. Three major surfaces: One for the major knob. One for the revolved base. One for the blend between the two.