My name is Konrad Hejberger. I am a fourth-class student at the Beszédes József MMIK in Magyarkanizsa. I'm studying in the field of mechanical engineering and computer editing for four years, where the teachers are focus on CAD modeling. As a result, during my school years I have gained a high level of experience in using the Solid Edge program.
During a roughly 30-hour workflow, I could create the gamer mouse model, which contains 40 parts of assembly statistics, of which 29 are different. It was a great and long-lasting task, even in the first moments, to devise the device. Due to the outer plastic cover. Finally, I got a very complicated PathFinder, in which I had to condense almost every command of the surface modeling to get a lifelike copy of the device.
I also made a printed circuit board, where I put all of these components on it, and I also knit the pencil elements with the cable harness to the other parts. After finishing the Solid Edge models, I rendered them in Keyshot to pictures.