cancel
Showing results for 
Search instead for 
Did you mean: 

Student Design Contest

  •  

    Giving an iconic design new life.

     

    This is a shell of one of the old hitachi boom boxes from the 80's.

    It can run off batteries or the mains, the former leading to the iconic image of youths walking around with these speakers slung over one shoulder blasting out the latest tunes. 

     

    I modelled and rendered this image in NX 10, creating my own decals in photoshop, even the radio band display had to be custom made to be accurate to the true design. The detail dosn't stop there, fine details such as the tape spools, button dimples, and tuner dial grip are true to life.

     

    Institution: Loughborough university

    Degree: Sport TechnologyMy Image (compressed)My Image (compressed)Close up (compressed)Close up (compressed)A view form up top (compressed)A view form up top (compressed)The productThe product

    Hitachi 3D Bass Super Woofer -July 2017 Winner

    Enthusiast

     

    Giving an iconic design new life.

     

    This is a shell of one of the old hitachi boom boxes from the 80's.

    It can run off batteries or the mains, the former leading to the iconic image of youths walking around with these speakers slung over one shoulder blasting out the latest tunes. 

     

    I modelled and rendered this image in NX 10, creating my own decals in photoshop, even the radio band display had to be custom made to be accurate to the true design. The detail dosn't stop there, fine details such as the tape spools, button dimples, and tuner dial grip are true to life.

     

    Institution: Loughborough university

    Degree: Sport TechnologyMy Image (compressed)My Image (compressed)Close up (compressed)Close up (compressed)A view form up top (compressed)A view form up top (compressed)The productThe product

  • My name is Konrad Hejberger. In June 2017, I finished my engineering studies in the Bészédes József MMIK high school. During the four years spent there, I have gained a lot of experience in all fields of engineering, including various CAD (Solid Edge) jobs. I tried to learn the program as hard as possible so I did not only do my homework, but if I had the opportunity, I also called my own projects for competitions.

    I live in a small village in Adorján (Serbia) near the Tisza, many years ago with my dad we often went fishing to the river. The boat engine was very helpful to us on the relatively fast flowing river. Without the boat motor, we could have pulled the paddles for hours, that we can reach the shore. Last but not least, all my work so far has been decided to model the boat engine below, which was a great help for us on the river. By this work I will associate to my past (the most beautiful experiences of my childhood), my future (I'm going to be a mechanical engineer) with my current life. I would like to show this to myself and to everyone that I am here, and I have learned this in high school years.

    It was not a down rush, though, that making a CAD model for a boat engine was a big challenge for me. For the assembly, I had to add 445 parts, of which 245 were different. I did it in just 8 weeks! In my calculations, I spent 400 hours - but it was worth it!

    After finishing the Solid Edge models, I rendered them in Keyshot to pictures (attachments), made one YouTube video, and one poster.

     

     

    Saját poszter - angol-min.png

    UPDATE: On July 26, I received the notice that from September onwards I can learn in Hungary. I will continue to study at the GAMF Faculty of the Neumann János University in Kecskemét as a mechanical engineer, for this I needed 280 points, but I surpassed to get it by 409 points.
    As well as being a part of this, I am part of dual training at Linamar company in Orosháza. The company's reputation is based on precision machining of metal gears and powertrain products for the automotive industry. However, Linamar's expertise, systems and experience are far beyond the automotive industry.
    I am very excited about the upcoming events, but I know that with enough perseverance, everything will succeed.

    Boat motor

    Visionary

    My name is Konrad Hejberger. In June 2017, I finished my engineering studies in the Bészédes József MMIK high school. During the four years spent there, I have gained a lot of experience in all fields of engineering, including various CAD (Solid Edge) jobs. I tried to learn the program as hard as possible so I did not only do my homework, but if I had the opportunity, I also called my own projects for competitions.

    I live in a small village in Adorján (Serbia) near the Tisza, many years ago with my dad we often went fishing to the river. The boat engine was very helpful to us on the relatively fast flowing river. Without the boat motor, we could have pulled the paddles for hours, that we can reach the shore. Last but not least, all my work so far has been decided to model the boat engine below, which was a great help for us on the river. By this work I will associate to my past (the most beautiful experiences of my childhood), my future (I'm going to be a mechanical engineer) with my current life. I would like to show this to myself and to everyone that I am here, and I have learned this in high school years.

    It was not a down rush, though, that making a CAD model for a boat engine was a big challenge for me. For the assembly, I had to add 445 parts, of which 245 were different. I did it in just 8 weeks! In my calculations, I spent 400 hours - but it was worth it!

    After finishing the Solid Edge models, I rendered them in Keyshot to pictures (attachments), made one YouTube video, and one poster.

     

     

    Saját poszter - angol-min.png

    UPDATE: On July 26, I received the notice that from September onwards I can learn in Hungary. I will continue to study at the GAMF Faculty of the Neumann János University in Kecskemét as a mechanical engineer, for this I needed 280 points, but I surpassed to get it by 409 points.
    As well as being a part of this, I am part of dual training at Linamar company in Orosháza. The company's reputation is based on precision machining of metal gears and powertrain products for the automotive industry. However, Linamar's expertise, systems and experience are far beyond the automotive industry.
    I am very excited about the upcoming events, but I know that with enough perseverance, everything will succeed.
  • For our Computer Assisted Modelling class in Instituto Politécnico de Leiria me, Tiago Ferreira, and my friend, João Faria, both second year mechanical engineering students, decided to try and model a world war 2 tank destroyer, the Sd.Kfz. 186 Pänzerjäger Tiger Henschel chassis variant, based on his 1/72 model.For the modelling we used Solid Edge. At first we were to only model it's exterior, however, we thought that it would be too simple so we then decided to try and model the interior for our tank, we ended up basing our interior on the Tiger VI, tweaking it as we saw fit so everything would fit nicely and to remain as close to a real tank as possible.

    First, we modelled the interior dealing with the tank's motion, as seen in motion_1 and motion_2.

    After modelling everything responsible for the tank's motion and giving the correct relationships so it could move during the assembly we modelled the rest of the interior, including the referigerating system, firing mechanism and ammo racks, as seen in interior_1 and interior_2.

    Finally, after all the interior was done we began assembling everything, dealing with the exterior plates as we assembled everything due to the fact that these exterior parts would be the parts that would suffer the most adjustments, having to do many cuts so everything would fit nicely.

    In the end, we ended up using a total of 1292 parts, 282 unique parts and making everything as functional as possible, such as doors, hatches, firing mechanism, referigerator fans and tank motion, taking us around 4 months to complete our project, picking the name Charon, the ferrymen of the dead, for our tank, inspired by Grave Digger's song: Charon, Fährmann des Todes.

     

    Charon, the tank destroyer-2017 January Winner

    Visionary

    For our Computer Assisted Modelling class in Instituto Politécnico de Leiria me, Tiago Ferreira, and my friend, João Faria, both second year mechanical engineering students, decided to try and model a world war 2 tank destroyer, the Sd.Kfz. 186 Pänzerjäger Tiger Henschel chassis variant, based on his 1/72 model.For the modelling we used Solid Edge. At first we were to only model it's exterior, however, we thought that it would be too simple so we then decided to try and model the interior for our tank, we ended up basing our interior on the Tiger VI, tweaking it as we saw fit so everything would fit nicely and to remain as close to a real tank as possible.

    First, we modelled the interior dealing with the tank's motion, as seen in motion_1 and motion_2.

    After modelling everything responsible for the tank's motion and giving the correct relationships so it could move during the assembly we modelled the rest of the interior, including the referigerating system, firing mechanism and ammo racks, as seen in interior_1 and interior_2.

    Finally, after all the interior was done we began assembling everything, dealing with the exterior plates as we assembled everything due to the fact that these exterior parts would be the parts that would suffer the most adjustments, having to do many cuts so everything would fit nicely.

    In the end, we ended up using a total of 1292 parts, 282 unique parts and making everything as functional as possible, such as doors, hatches, firing mechanism, referigerator fans and tank motion, taking us around 4 months to complete our project, picking the name Charon, the ferrymen of the dead, for our tank, inspired by Grave Digger's song: Charon, Fährmann des Todes.

     

  • For our Computed Aided Design class’s final project, me and my colleague Tiago Pereira, both enrolled in the second year of Mechanical Engineering in Instituto Politécnico de Leiria, decided to design the GS Storm CL-1 RTR RC Car based on a physical model. We used Solid Edge as the CAD program for this project.

    We started by measuring the size of all the RC Car’s components, to get an accurate representation of the cars components, apart from the engine as it would require disassembling so we based it on a Parasolid 3D model from GrabCAD and gave them a few tweaks to fit nicely with the rest of the components.

    This project was divided into three major assemblies, the rear, the front and the central assembly, this last one includes the chassis. The engine (motion_3), the transmission (motion_7), the deposit and the receiver, each one of them were designed and assembled separately and finally all combined together.

    In the end, we had a total of 708 parts, 277 unique parts and seven main assemblies, including the final functional one, which took us a little over three months to complete.

    RC Car, GS Storm CL-1 RTR

    Enthusiast

    For our Computed Aided Design class’s final project, me and my colleague Tiago Pereira, both enrolled in the second year of Mechanical Engineering in Instituto Politécnico de Leiria, decided to design the GS Storm CL-1 RTR RC Car based on a physical model. We used Solid Edge as the CAD program for this project.

    We started by measuring the size of all the RC Car’s components, to get an accurate representation of the cars components, apart from the engine as it would require disassembling so we based it on a Parasolid 3D model from GrabCAD and gave them a few tweaks to fit nicely with the rest of the components.

    This project was divided into three major assemblies, the rear, the front and the central assembly, this last one includes the chassis. The engine (motion_3), the transmission (motion_7), the deposit and the receiver, each one of them were designed and assembled separately and finally all combined together.

    In the end, we had a total of 708 parts, 277 unique parts and seven main assemblies, including the final functional one, which took us a little over three months to complete.

  • This clock was meant to have the appearance and feel of an antique German table clock, with decorations and style somewhat remeniscent to archetecture. This clock was a part of my final design project for MAE-211 (Intro to Computational Tools) at the University of Alabama in Huntsville.

     

     

    Ingrum_Table_Clock_Render_Project2.jpg

     

     

    Antique Table Clock

    Dreamer

    This clock was meant to have the appearance and feel of an antique German table clock, with decorations and style somewhat remeniscent to archetecture. This clock was a part of my final design project for MAE-211 (Intro to Computational Tools) at the University of Alabama in Huntsville.

     

     

    Ingrum_Table_Clock_Render_Project2.jpg

     

     

  • My name is Matthew Holt, and here is my project for the MAE 211 Intro to Computational Tools course taught at the University of Alabama in Huntsville.

     

    A radial engine was chosen as the subject of my project because of their historical significance, along with my interest of how they operate. I modeled my project after many different designs, with the primary design being that of the Pratt & Whitney R-1340 Wasp engine. Although I would have ideally made an exact replica of that specific engine, I ended up attributing the majority of the components to guess-work, or to similar components seen on other engines. Altogether, this project had 219 total parts, 33 unique parts, and 98 moving parts with the motor feature in Solid Edge.

     

    I am happy to have had the opportunity to learn about Solid Edge and Keyshot, and experience the magnitude of potential that these programs have to offer. 

     

     

     

    Render1.jpgRender2.jpg

    Nine-Cylinder Radial Engine

    Dreamer

    My name is Matthew Holt, and here is my project for the MAE 211 Intro to Computational Tools course taught at the University of Alabama in Huntsville.

     

    A radial engine was chosen as the subject of my project because of their historical significance, along with my interest of how they operate. I modeled my project after many different designs, with the primary design being that of the Pratt & Whitney R-1340 Wasp engine. Although I would have ideally made an exact replica of that specific engine, I ended up attributing the majority of the components to guess-work, or to similar components seen on other engines. Altogether, this project had 219 total parts, 33 unique parts, and 98 moving parts with the motor feature in Solid Edge.

     

    I am happy to have had the opportunity to learn about Solid Edge and Keyshot, and experience the magnitude of potential that these programs have to offer. 

     

     

     

    Render1.jpgRender2.jpg

  • Hello!  My name is Katie, and I am studying Aerospace Engineering at the University of Alabama in Huntsville.  I designed a Vergeltungswaffe 2, commonly known as the V2 rocket, using Solid Edge.

     

    I started by building the outside of the rocket first and then worked my way inwards.  That way, when I was building the assembly, I would automatically know if the parts were too big and could adjust immediately to save time.  After building the exterior of the rocket, I designed the combustion chamber which I considered the most complex part.  All my other parts were designed around the combustion chamber.

     

     

    Combustion_Chamber.jpg

     

     

    V2_Rocket_Bottom.jpg

     

     

    V2_Rocket_Cutout.jpg

     

     

    V2_Rocket_Top.jpg

     

     

     

     

    V2 Rocket

    Enthusiast

    Hello!  My name is Katie, and I am studying Aerospace Engineering at the University of Alabama in Huntsville.  I designed a Vergeltungswaffe 2, commonly known as the V2 rocket, using Solid Edge.

     

    I started by building the outside of the rocket first and then worked my way inwards.  That way, when I was building the assembly, I would automatically know if the parts were too big and could adjust immediately to save time.  After building the exterior of the rocket, I designed the combustion chamber which I considered the most complex part.  All my other parts were designed around the combustion chamber.

     

     

    Combustion_Chamber.jpg

     

     

    V2_Rocket_Bottom.jpg

     

     

    V2_Rocket_Cutout.jpg

     

     

    V2_Rocket_Top.jpg

     

     

     

     

  • Hello! My name is Maria Yureva. I'm a 4th year student of Belgorod State Technological University named after V.G. Shukhov (Computer Technologies in Mechanical Engineering of Building Material Industry).

    I have always wondered why in the building materials industry is relatively little space is given to machine for lifting? Flipped through magazines CAD, look at the huge posters in the design lab - all entirely deeply special equipment used only in the building materials industry. But there is also a machine for lifting, without which virtually every enterprise absolutely any industry can not do! Such machines and relates elevator LGNS-260, which lifts the material in the vertical direction by means of deep bucket. And I began my acquaintance with the elevator that's how.

    As a student-designer I needed to find machine drawings, which I will design. And began to search the Internet, trips to factories, but significant results to no avail: in the best case, you can find the drawings only a general form without detailing. Then I went to an old and good friend in another city who have a lot of other friends, without a drawing for the soul, and with ardent hope in your heart. And a miracle happened! The drawings came to me in full, and even in electronic form. Happy and satisfied, I went home.

    First, the elevator I was even more frightened by their size, and it was very interesting - if I have time to build and collect all in such a short time? However, as the saying goes, "the eyes to fear, but the hands are doing." Having examined the drawings and specifications, I walked into the Teamcenter, create a product structure established in Annex "Structure Manager" and opened NX.

    Teamcenter - a suite of scalable software solutions to support the life cycle of products that are based on an open PLM platform. Teamcenter enables you to communicate to all participants create a product intelligently managing, maintaining, distributing and enhancing intellectual property companies. In addition to work on the elevator it was used not just Teamcenter, and the SSP - a prototype of the standard solutions. This is a prepared set of settings and methods, providing the implementation of the most popular problems that can be solved in Teamcenter and NX systems. Comfortable and functional open the system settings did work on the elevator fast and productive, so that the diploma, with all its immense amount of detail, was ready on time.

    At all stages of product development teachers supervised the creation of the machine. top-level nodes selectively passed through the approval process. And now finally designed the elevator emblazoned on a realistic image of my diploma.

    elevator_1re.pngelevator_2re.png

    CAE analysis of bearing partCAE analysis of bearing partelevator_3.pngelevator_4.png

    Elevator LGNS-260

    Visionary

    Hello! My name is Maria Yureva. I'm a 4th year student of Belgorod State Technological University named after V.G. Shukhov (Computer Technologies in Mechanical Engineering of Building Material Industry).

    I have always wondered why in the building materials industry is relatively little space is given to machine for lifting? Flipped through magazines CAD, look at the huge posters in the design lab - all entirely deeply special equipment used only in the building materials industry. But there is also a machine for lifting, without which virtually every enterprise absolutely any industry can not do! Such machines and relates elevator LGNS-260, which lifts the material in the vertical direction by means of deep bucket. And I began my acquaintance with the elevator that's how.

    As a student-designer I needed to find machine drawings, which I will design. And began to search the Internet, trips to factories, but significant results to no avail: in the best case, you can find the drawings only a general form without detailing. Then I went to an old and good friend in another city who have a lot of other friends, without a drawing for the soul, and with ardent hope in your heart. And a miracle happened! The drawings came to me in full, and even in electronic form. Happy and satisfied, I went home.

    First, the elevator I was even more frightened by their size, and it was very interesting - if I have time to build and collect all in such a short time? However, as the saying goes, "the eyes to fear, but the hands are doing." Having examined the drawings and specifications, I walked into the Teamcenter, create a product structure established in Annex "Structure Manager" and opened NX.

    Teamcenter - a suite of scalable software solutions to support the life cycle of products that are based on an open PLM platform. Teamcenter enables you to communicate to all participants create a product intelligently managing, maintaining, distributing and enhancing intellectual property companies. In addition to work on the elevator it was used not just Teamcenter, and the SSP - a prototype of the standard solutions. This is a prepared set of settings and methods, providing the implementation of the most popular problems that can be solved in Teamcenter and NX systems. Comfortable and functional open the system settings did work on the elevator fast and productive, so that the diploma, with all its immense amount of detail, was ready on time.

    At all stages of product development teachers supervised the creation of the machine. top-level nodes selectively passed through the approval process. And now finally designed the elevator emblazoned on a realistic image of my diploma.

    elevator_1re.pngelevator_2re.png

    CAE analysis of bearing partCAE analysis of bearing partelevator_3.pngelevator_4.png

  • Thomas Salverson Radial Engine.jpg

     

    Hi my name is Thomas,

    The image is of a nine-cylinder Clerget radial engine that I modeled using Solid Edge. The engine design was based on plans for a Clerget engine, the engine used in World War I era airplanes like the Sopwith Camel.

    The engine consists of thirty-five unique parts that once assembled into the complete engine totals two hundred and ninety-three parts. The engine also animates the motion of the pistons, valves, connecting rods, and cam shaft. In total the animation moves ninety-seven parts with one driven motor placed on the crankshaft.

    I completed this project as part of The University of Alabama in Huntsville's MAE 211, Intro to Computational Tools class.

    I enjoyed working on this project since I had the opportunity to learn more about the inner-workings of the Clerget engine as well as learn to utilize the Solid Edge assembly environment.

     

    For more information, pictures, and videos, please visit my engineering website: https://sites.google.com/site/tsalveengineeringprojects/cad-challenge-entries/radial-engine

    Nine-Cylinder Clerget Radial Engine-2017 February Winner

    Enthusiast

    Thomas Salverson Radial Engine.jpg

     

    Hi my name is Thomas,

    The image is of a nine-cylinder Clerget radial engine that I modeled using Solid Edge. The engine design was based on plans for a Clerget engine, the engine used in World War I era airplanes like the Sopwith Camel.

    The engine consists of thirty-five unique parts that once assembled into the complete engine totals two hundred and ninety-three parts. The engine also animates the motion of the pistons, valves, connecting rods, and cam shaft. In total the animation moves ninety-seven parts with one driven motor placed on the crankshaft.

    I completed this project as part of The University of Alabama in Huntsville's MAE 211, Intro to Computational Tools class.

    I enjoyed working on this project since I had the opportunity to learn more about the inner-workings of the Clerget engine as well as learn to utilize the Solid Edge assembly environment.

     

    For more information, pictures, and videos, please visit my engineering website: https://sites.google.com/site/tsalveengineeringprojects/cad-challenge-entries/radial-engine

  •      I created the model using Solid Edge, rendered using Keyshot.  I modeled the moving parts first, in the order of their movement:  starting with the windup key, then progressing to the brass gear and coil on the left, then to the brass gears at the bottom, then to the silver wheel on the right and the purple coil beneath it, saving the hands until I created the face.  I then began the assembly, using it to determine the size of the casing, and basing the mounting back (which can only slightly be seen in the picture) entirely on the positions of the gears.

         The image is from above.  All parts are showing, so some of the detail of the gears is obscured by the casing, but the case has enough open space that the inner workings are still mostly visible.

     

    Pocket Watch RenderPocket Watch Render

     

         I am a first-year Mechanical Engineering student at the University of Huntsville in Alabama.  This assembly is my final project for a CAD design course focused the Solid Edge ordered environment, "MAE 211: Intro to Computational Tools."

    Octagonal Pocket Watch using Solid Edge-May Winner

    Dreamer

         I created the model using Solid Edge, rendered using Keyshot.  I modeled the moving parts first, in the order of their movement:  starting with the windup key, then progressing to the brass gear and coil on the left, then to the brass gears at the bottom, then to the silver wheel on the right and the purple coil beneath it, saving the hands until I created the face.  I then began the assembly, using it to determine the size of the casing, and basing the mounting back (which can only slightly be seen in the picture) entirely on the positions of the gears.

         The image is from above.  All parts are showing, so some of the detail of the gears is obscured by the casing, but the case has enough open space that the inner workings are still mostly visible.

     

    Pocket Watch RenderPocket Watch Render

     

         I am a first-year Mechanical Engineering student at the University of Huntsville in Alabama.  This assembly is my final project for a CAD design course focused the Solid Edge ordered environment, "MAE 211: Intro to Computational Tools."

  • This is my project that I submited for my Intro to Computational Tools class at the University of Alabama in Huntsville (UAH).Falcon Heavy_Keyshot_Contest.26.jpg

    Falcon Heavy

    Enthusiast
  • My name is Brian.  I'm an Aerospace Engineering student at the University of Alabama in Huntsville.  I designed a quadcopter drone for my Intro to Computational Tools class. 

     

    I didn't really have a plan going into the project except for a basic layout of the interior frame and let the model take shape as I played with various features.  If something worked and looked good on one part I would try to incoprorate that into as many similar components as I could to try to get a uniform feel. 

     

    Here is the final project: Quadcopter_full.23.jpgQuadcopter_Interior.24.jpg

    Quadcopter

    Visionary

    My name is Brian.  I'm an Aerospace Engineering student at the University of Alabama in Huntsville.  I designed a quadcopter drone for my Intro to Computational Tools class. 

     

    I didn't really have a plan going into the project except for a basic layout of the interior frame and let the model take shape as I played with various features.  If something worked and looked good on one part I would try to incoprorate that into as many similar components as I could to try to get a uniform feel. 

     

    Here is the final project: Quadcopter_full.23.jpgQuadcopter_Interior.24.jpg

  • My name is Arpad Kinka. I'm finalizing my studies in mechanical designing at Beszédes József MMIK secondary school in Kanjiza, Serbia. For my final work, I choosed an old sewing machine to create the CAD model of it.

     

    After sucesfully diassembled the dusty and rusty machine, I measured all parts of it with a caliper.

    I created some sketches with the actual size of the parts, and start to bring them to life again with Solid Edge.

    The main idea was a ''digital restauration'' . After finished the interior parts in Mulibody environment I've started to animate the assembled model. That was the hardest part of the work, because there are a lot of excentrical movements in one revolution. Finally, I managed to calibrate all parts to move in Solid Edge, as in the real life. You can watch it in the video, I attached below. 121 unique parts were used in the project for a total of 198 parts.

     

    Sewing machine in YouTube

     

    Bagat Jadranka Mk.I (More images in attachment below)Bagat Jadranka Mk.I (More images in attachment below)

     

    Bagat Jadranka Mk.I (More images in attachment below)Bagat Jadranka Mk.I (More images in attachment below)

    Sewing machine - Bagat Jadranka

    Theorist

    My name is Arpad Kinka. I'm finalizing my studies in mechanical designing at Beszédes József MMIK secondary school in Kanjiza, Serbia. For my final work, I choosed an old sewing machine to create the CAD model of it.

     

    After sucesfully diassembled the dusty and rusty machine, I measured all parts of it with a caliper.

    I created some sketches with the actual size of the parts, and start to bring them to life again with Solid Edge.

    The main idea was a ''digital restauration'' . After finished the interior parts in Mulibody environment I've started to animate the assembled model. That was the hardest part of the work, because there are a lot of excentrical movements in one revolution. Finally, I managed to calibrate all parts to move in Solid Edge, as in the real life. You can watch it in the video, I attached below. 121 unique parts were used in the project for a total of 198 parts.

     

    Sewing machine in YouTube

     

    Bagat Jadranka Mk.I (More images in attachment below)Bagat Jadranka Mk.I (More images in attachment below)

     

    Bagat Jadranka Mk.I (More images in attachment below)Bagat Jadranka Mk.I (More images in attachment below)

  • My name is Konrad Hejberger. I am a fourth-class student at the Beszédes József MMIK in Magyarkanizsa. I'm studying in the field of mechanical engineering and computer editing for four years, where the teachers are focus on CAD modeling. As a result, during my school years I have gained a high level of experience in using the Solid Edge program.

    During a roughly 30-hour workflow, I could create the gamer mouse model, which contains 40 parts of assembly statistics, of which 29 are different. It was a great and long-lasting task, even in the first moments, to devise the device. Due to the outer plastic cover. Finally, I got a very complicated PathFinder, in which I had to condense almost every command of the surface modeling to get a lifelike copy of the device.

    I also made a printed circuit board, where I put all of these components on it, and I also knit the pencil elements with the cable harness to the other parts. After finishing the Solid Edge models, I rendered them in Keyshot to pictures.

     

    Gamer_mouse_0.png

    Gamer mouse-April 2017 Winner

    Visionary

    My name is Konrad Hejberger. I am a fourth-class student at the Beszédes József MMIK in Magyarkanizsa. I'm studying in the field of mechanical engineering and computer editing for four years, where the teachers are focus on CAD modeling. As a result, during my school years I have gained a high level of experience in using the Solid Edge program.

    During a roughly 30-hour workflow, I could create the gamer mouse model, which contains 40 parts of assembly statistics, of which 29 are different. It was a great and long-lasting task, even in the first moments, to devise the device. Due to the outer plastic cover. Finally, I got a very complicated PathFinder, in which I had to condense almost every command of the surface modeling to get a lifelike copy of the device.

    I also made a printed circuit board, where I put all of these components on it, and I also knit the pencil elements with the cable harness to the other parts. After finishing the Solid Edge models, I rendered them in Keyshot to pictures.

     

    Gamer_mouse_0.png

  • My name is Terell Dunn. I'm majoring in mechanical engineering at the University of Alabama in Huntsville. I modelled a sequentially shifted, five speed manual transmission of my own design.

     

    The transmission is of the synchro-less, constant mesh type. Dog clutches are used to engage each gear. I included the center differential within the transmission. All of the gears' teeth were designed with true involute curve geometry using the table driven curve command. For the spur gears, a helix was used to sweep the involute tooth profile along the gear axis. A loft was used to create the tapered tooth of the bevel gears. 63 unique parts were used in the model for a grand total of 337 parts.

     

    Terell Dunn Five Speed Transmission.jpg

     

    Sequential Five Speed Transmission-April Winner

    Enthusiast

    My name is Terell Dunn. I'm majoring in mechanical engineering at the University of Alabama in Huntsville. I modelled a sequentially shifted, five speed manual transmission of my own design.

     

    The transmission is of the synchro-less, constant mesh type. Dog clutches are used to engage each gear. I included the center differential within the transmission. All of the gears' teeth were designed with true involute curve geometry using the table driven curve command. For the spur gears, a helix was used to sweep the involute tooth profile along the gear axis. A loft was used to create the tapered tooth of the bevel gears. 63 unique parts were used in the model for a grand total of 337 parts.

     

    Terell Dunn Five Speed Transmission.jpg

     

  • I modeled this ballista for a design project for a class I took this spring at the University of Alabama in Huntsville.  I used Solid Edge to create the assembly and Keyshot to add details and realism to the render.  I really enjoyed using Keyshot to bring this model to life!
    Hall_Ballista_Render2.0.jpg

    Ballista

    Enthusiast

    I modeled this ballista for a design project for a class I took this spring at the University of Alabama in Huntsville.  I used Solid Edge to create the assembly and Keyshot to add details and realism to the render.  I really enjoyed using Keyshot to bring this model to life!
    Hall_Ballista_Render2.0.jpg

  • This is a carousel music box.  I used 140 parts to make it using SolidEdge ST8 and created my render using KetShot.  The horses are comprised of 25 separate parts including the body, four horseshoes, and twenty horseshoe screws/nails.  The carousel itsself is resting atop a sheetmetal made to look like glass, and is comprised of many separate parts.  In KeyShot I chose this specific background to show off the glass aspects of the music box, as well as, the mirror underneath it.

     

    I am a current student at the University of Alabama in Huntsville (a four year college) working on my second bachelor's in Industrial and Systems Engineering.

     

    palmer_project2_render.jpg

    A Childhood Memory

    Dreamer

    This is a carousel music box.  I used 140 parts to make it using SolidEdge ST8 and created my render using KetShot.  The horses are comprised of 25 separate parts including the body, four horseshoes, and twenty horseshoe screws/nails.  The carousel itsself is resting atop a sheetmetal made to look like glass, and is comprised of many separate parts.  In KeyShot I chose this specific background to show off the glass aspects of the music box, as well as, the mirror underneath it.

     

    I am a current student at the University of Alabama in Huntsville (a four year college) working on my second bachelor's in Industrial and Systems Engineering.

     

    palmer_project2_render.jpg

  • Hi! Im an upcoming sophomore at UAH studying aerospace and mechanical engineering. I designed and created a solar powered RC car for my intro to computational tools class and it turned out better than I expected!

     

    Solar Powered RC Car

    Dreamer

    Hi! Im an upcoming sophomore at UAH studying aerospace and mechanical engineering. I designed and created a solar powered RC car for my intro to computational tools class and it turned out better than I expected!

     

  • In the lexicon of motor-fans it appeared the word "Dnepr". So called new road bike with a sidecar, created in Kiev Motorcycle Plant. In accordance with the methodology adopted by the people of Kiev have divided the development process of the machine in two steps. The first - is the construction, testing, debugging and manufacturing engine - more powerful and more economical. It is installed on the vehicle-part model is now manufactured. The second - the development of advanced vehicle-part, which is mounted already mastered, but a forced induction engine

    The engine crankshaft MT8 non-stackable (cast) of ductile iron. Lower head split connecting rods rotate on the sliding bearings (bushings), borrowed from the engine "Moskvich-408". Replacement pads are relatively simple, it requires on average after 50 thousand kilometers. Plain bearings are very demanding on the oil clean, so it is purified in a centrifuge mounted on the front of the crankshaft journal. Recall: the engine 750m K-rod bearings of the crankshaft are lubricated by feeding flowing from the jet pump. In MT8 oil supplied to these nodes at a higher pressure (2-4 atm.) With a pre-treatment in a centrifuge. This greatly reduces the wear of the friction surfaces and increases component life. Even when pressing on the foot control with a powerful pump to deliver oil to the lubrication points, making it easier to start the engine. The original pressure reducing valve bypass oil, preventing it is not mixed with purified centrifuge.Dnepr Motorcycle engineDnepr Motorcycle engineDnepr Motorcycle engine (cylinder not shown)Dnepr Motorcycle engine (cylinder not shown)Dnepr Motorcycle engineDnepr Motorcycle engineDnepr Motorcycle engine (Corps not shown)Dnepr Motorcycle engine (Corps not shown)

    Dnepr Motorcycle engine-May Winner

    Visionary

    In the lexicon of motor-fans it appeared the word "Dnepr". So called new road bike with a sidecar, created in Kiev Motorcycle Plant. In accordance with the methodology adopted by the people of Kiev have divided the development process of the machine in two steps. The first - is the construction, testing, debugging and manufacturing engine - more powerful and more economical. It is installed on the vehicle-part model is now manufactured. The second - the development of advanced vehicle-part, which is mounted already mastered, but a forced induction engine

    The engine crankshaft MT8 non-stackable (cast) of ductile iron. Lower head split connecting rods rotate on the sliding bearings (bushings), borrowed from the engine "Moskvich-408". Replacement pads are relatively simple, it requires on average after 50 thousand kilometers. Plain bearings are very demanding on the oil clean, so it is purified in a centrifuge mounted on the front of the crankshaft journal. Recall: the engine 750m K-rod bearings of the crankshaft are lubricated by feeding flowing from the jet pump. In MT8 oil supplied to these nodes at a higher pressure (2-4 atm.) With a pre-treatment in a centrifuge. This greatly reduces the wear of the friction surfaces and increases component life. Even when pressing on the foot control with a powerful pump to deliver oil to the lubrication points, making it easier to start the engine. The original pressure reducing valve bypass oil, preventing it is not mixed with purified centrifuge.Dnepr Motorcycle engineDnepr Motorcycle engineDnepr Motorcycle engine (cylinder not shown)Dnepr Motorcycle engine (cylinder not shown)Dnepr Motorcycle engineDnepr Motorcycle engineDnepr Motorcycle engine (Corps not shown)Dnepr Motorcycle engine (Corps not shown)