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Student Design Contest

  • As part of my 1st year visualisation module at Loughborough University I was asked to produce images of my own choice effectively.

     

    The Duronic Ecohand AM/FM Radio was modelled and put together using the combination of NX 11 and Adobe Photoshop.

     

    The primary aim of the project was to create the perfect representation of the product chosen. By using the functions like environment, lighting and shadow with an appropriate background, realistic images were created using the Ray Traced Studio.

     

    Overall, creating the images was definitely challenging as an NX beginner but was also a fun experience as I have learnt a lot throughout this project.

     

    submission.jpg

    Duronic Ecohand AM/FM Radio

    Theorist

    As part of my 1st year visualisation module at Loughborough University I was asked to produce images of my own choice effectively.

     

    The Duronic Ecohand AM/FM Radio was modelled and put together using the combination of NX 11 and Adobe Photoshop.

     

    The primary aim of the project was to create the perfect representation of the product chosen. By using the functions like environment, lighting and shadow with an appropriate background, realistic images were created using the Ray Traced Studio.

     

    Overall, creating the images was definitely challenging as an NX beginner but was also a fun experience as I have learnt a lot throughout this project.

     

    submission.jpg

  • My name is Danielle, I have just finished my first year of Product Design Engineering, BEng, at Loughborough University. 

    As a part of a visualisation module, I created a model of a Harken self-tailoring winch used on sailing yachts. The winch enables large quantities of tension to be applied to halyards that would not otherwise be possible through manpower. This is done through the friction applied to the gears and bearings within the device, with the NX software I was able to include these detailed parts and constraint them to the final model assembly. 
    The main focus of the project was to create a model of a product that was a representation of the original object. This was done through the use of lighting and shadow effect in the RayTrace studio of the NX software. HDR images were used for the mirrored environment effect on surfaces meaning when the final render was exported onto a visual scene the model slotted in seamlessly. 
    I feel I have embellished my NX skill base throughout this project which I look forward to using again in future tasks.

    3. Final Winch- HDR.jpgFinal render of winch (NX)

    5. Final Winch- ropes.jpgAction shot of the winch (NX & Photoshop [background image from google])

    Harken Sailing Winch

    Enthusiast

    My name is Danielle, I have just finished my first year of Product Design Engineering, BEng, at Loughborough University. 

    As a part of a visualisation module, I created a model of a Harken self-tailoring winch used on sailing yachts. The winch enables large quantities of tension to be applied to halyards that would not otherwise be possible through manpower. This is done through the friction applied to the gears and bearings within the device, with the NX software I was able to include these detailed parts and constraint them to the final model assembly. 
    The main focus of the project was to create a model of a product that was a representation of the original object. This was done through the use of lighting and shadow effect in the RayTrace studio of the NX software. HDR images were used for the mirrored environment effect on surfaces meaning when the final render was exported onto a visual scene the model slotted in seamlessly. 
    I feel I have embellished my NX skill base throughout this project which I look forward to using again in future tasks.

    3. Final Winch- HDR.jpgFinal render of winch (NX)

    5. Final Winch- ropes.jpgAction shot of the winch (NX & Photoshop [background image from google])

  • 3-1.jpg

    A blend of Siemens NX and Adobe Photoshop. Had a really good time making this piece.

    See previous submission here: https://community.plm.automation.siemens.com/t5/Student-Design-Contest/Bialetti-Coffee-Maker/cns-p/5...

    Bialetti Coffee Maker Render -2018 July Winner

    Enthusiast

    3-1.jpg

    A blend of Siemens NX and Adobe Photoshop. Had a really good time making this piece.

    See previous submission here: https://community.plm.automation.siemens.com/t5/Student-Design-Contest/Bialetti-Coffee-Maker/cns-p/5...

  • I designed a unique pair of skis based on the general shape of contour skis and several ski bindings. In the image is one ski, set on a wood deck among the mountains. The ski has a blizzard logo on the front and an image of mountains on the side of the rear part of the ski bindings, as a potential company logo. The toe cup (blue), heel leaver (dark grey blue), heel cup (blue) and brake (silver, dark grey blue, black) are all movable, to allow the ski to be pictured in a state of no-boot on the ski, and boot on the ski.

     

    This ski was made as part of a visualisation module, which is part of my 1st year Product Design Engineering degree at Loughborough University.Mount-Ski.jpg

    2018 August Winner - Mount-Ski

    Dreamer

    I designed a unique pair of skis based on the general shape of contour skis and several ski bindings. In the image is one ski, set on a wood deck among the mountains. The ski has a blizzard logo on the front and an image of mountains on the side of the rear part of the ski bindings, as a potential company logo. The toe cup (blue), heel leaver (dark grey blue), heel cup (blue) and brake (silver, dark grey blue, black) are all movable, to allow the ski to be pictured in a state of no-boot on the ski, and boot on the ski.

     

    This ski was made as part of a visualisation module, which is part of my 1st year Product Design Engineering degree at Loughborough University.Mount-Ski.jpg

  • First Year Product Design Engineering Undergraduate student at Loughborough University. For this project, I used a combination of Siemens NX 11 and Adobe Photoshop. 

     

    As our objective was to make the image look as realistic as possible, the most difficult part of this render was to make the light and shadow match the ones in the background image. Siemens NX made this an easier process by actually reflecting colours off the 2D background and onto my bialetti model, which I found pretty amazing. The ability to easily add a decal (logo of the bialetti) onto my model was also a great function. Moreover, I can use the same model and create completely different scenes with different moods, as shown in the renders below.

     1-1.jpg

    4 (1).jpg

    Bialetti Coffee Maker

    Enthusiast

    First Year Product Design Engineering Undergraduate student at Loughborough University. For this project, I used a combination of Siemens NX 11 and Adobe Photoshop. 

     

    As our objective was to make the image look as realistic as possible, the most difficult part of this render was to make the light and shadow match the ones in the background image. Siemens NX made this an easier process by actually reflecting colours off the 2D background and onto my bialetti model, which I found pretty amazing. The ability to easily add a decal (logo of the bialetti) onto my model was also a great function. Moreover, I can use the same model and create completely different scenes with different moods, as shown in the renders below.

     1-1.jpg

    4 (1).jpg

  • My name is Joseph, I am a sophomore attending UAH with the aim of earning a bachelor's degree in mechanical engineering. I completed this project for my MAE211 CAD class. All parts and assemblies were made in Solid Edge using the ordered environment. My assembly is based closely on diagrams I found of the Weatherford Maximizer II unit, I used available dimensions for their 912-365-168 model. There are 13 subassemblies used for the bearings, two families of parts used for the nuts and bolts, 160 unique parts, all adding up to a total of 1125 parts in my assembly. There is one motor driving the entire assembly, transmitting the power accurately through the gears and arms across 7 axes of rotation to move over 400 parts. Left down.jpgLeft rear viewThe nuts and bolts were placed using patterns and mirrors when possible. Sometimes Solid Edge discern which holes to pattern the parts into, which made the process more time consuming than I had anticipated.Left up.jpgThe pump positioned partway through the upstrokeThe motor section of the assembly was also a bit more difficult to make correctly as the diagrams lacked large amounts of information on that area. I decided to use an electric motor, as I found I did not have time to create an accurate combustion engine. This portion was based off of images and videos I found online, and is less accurate than the rest of the model. The site isn't letting me upload more images in this post, so I will add more information and details in a second one.

    2018 May winner - Maximizer II Oil Rig

    Dreamer

    My name is Joseph, I am a sophomore attending UAH with the aim of earning a bachelor's degree in mechanical engineering. I completed this project for my MAE211 CAD class. All parts and assemblies were made in Solid Edge using the ordered environment. My assembly is based closely on diagrams I found of the Weatherford Maximizer II unit, I used available dimensions for their 912-365-168 model. There are 13 subassemblies used for the bearings, two families of parts used for the nuts and bolts, 160 unique parts, all adding up to a total of 1125 parts in my assembly. There is one motor driving the entire assembly, transmitting the power accurately through the gears and arms across 7 axes of rotation to move over 400 parts. Left down.jpgLeft rear viewThe nuts and bolts were placed using patterns and mirrors when possible. Sometimes Solid Edge discern which holes to pattern the parts into, which made the process more time consuming than I had anticipated.Left up.jpgThe pump positioned partway through the upstrokeThe motor section of the assembly was also a bit more difficult to make correctly as the diagrams lacked large amounts of information on that area. I decided to use an electric motor, as I found I did not have time to create an accurate combustion engine. This portion was based off of images and videos I found online, and is less accurate than the rest of the model. The site isn't letting me upload more images in this post, so I will add more information and details in a second one.

  • I am a student at the University of Alabama in Huntsville. I am studying aerospace engineering. I made this X-wing as one of the projects in my CAD class. I had a great time designing it. I took a simple approach to building it. I started by creating a base part and then adding parts from there. I added the R2 drone after I completed the top section of the X-wing. key234.11.jpg

    Luke's X-wing

    Dreamer

    I am a student at the University of Alabama in Huntsville. I am studying aerospace engineering. I made this X-wing as one of the projects in my CAD class. I had a great time designing it. I took a simple approach to building it. I started by creating a base part and then adding parts from there. I added the R2 drone after I completed the top section of the X-wing. key234.11.jpg

  • Hello, my name is Gareth Montgomery and I have designed a fully functional V8 engine. This model exhibits the type of engine that would be used in a high performance road car before direct injection was introduced. The camshafts are belt driven through the crankshaft like a real life engine, which in turn rockers the valves open and closed in certain time delays. In my design I have included an intake manifold and exhaust manifold, both with a smooth constant form to produce good airflow properties. All components of this engine were designed using Solid Edge through a variety of commands such as 3D features, variables tables, Xpress Route and surface modelling. Keyshot was then used to experiment with different lighting, environments and materials to render high quality images of the final product.

     

    This engine design has been produced for my CAD module this semester as I am a final year student at Ulster University, Northern Ireland. I decided to design an engine for this module because I am a keen car enthusiast who is interested in motor technologies and I would love to get into a career involving automotive design.Engine ISO 5.jpgEngine ISO 1.jpgEngine ISO 2.jpgEngine ISO 4.jpgEngine ISO 4.jpg

    (view in My Videos)

    2018 April Winner - V8 Engine

    Theorist

    Hello, my name is Gareth Montgomery and I have designed a fully functional V8 engine. This model exhibits the type of engine that would be used in a high performance road car before direct injection was introduced. The camshafts are belt driven through the crankshaft like a real life engine, which in turn rockers the valves open and closed in certain time delays. In my design I have included an intake manifold and exhaust manifold, both with a smooth constant form to produce good airflow properties. All components of this engine were designed using Solid Edge through a variety of commands such as 3D features, variables tables, Xpress Route and surface modelling. Keyshot was then used to experiment with different lighting, environments and materials to render high quality images of the final product.

     

    This engine design has been produced for my CAD module this semester as I am a final year student at Ulster University, Northern Ireland. I decided to design an engine for this module because I am a keen car enthusiast who is interested in motor technologies and I would love to get into a career involving automotive design.Engine ISO 5.jpgEngine ISO 1.jpgEngine ISO 2.jpgEngine ISO 4.jpgEngine ISO 4.jpg

    (view in My Videos)

  • My name is Kai Mendes; I am a 1st Year Product Design Engineering student studying at Loughborough University in England. As part of our course, we were required to take an object (or in my case, several) to model and render within NX 11. I created the Nintendo Switch, controllers and accessories, including the entire room, rendered fully within NX using Ray Traced Studio without the use of any external programs such as Photoshop.

     

    KRMendes - Nintendo Switch Render Competition Entry LOW QUALITY.jpgNintendo Switch Controller, Console, Accessories and Room, Fully Rendered (Please note: this is a .JPG of the original .TIF so that the image could be small enough to be embedded into this post. Please find the original, high quality .TIF at the specified resolution attached to this post for judging).

    I decided to render the newest gaming console from Nintendo (creators of famed gaming icons such as Mario, Pokémon and Zelda) the Nintendo Switch; a hybrid between a traditional home console and a portable one, the Nintendo Switch allows you to dock the main unit to play in a living room environment, or remove it and attach the detachable controllers (called Joy-Cons) via rails on the side of the console.

     

    The Joy-Cons can also be attached to a grip (as seen in the centre of the main image), attached to wrist straps for games that require movement of the controllers (as seen to the left of the image), or be used freely without a grip or straps (as seen to the right of the image). I also rendered various accessories, such as game cases (to the right), two figures of popular Nintendo characters that can be used with the console via NFC communication with the controllers to gain in-game rewards (to the left), as well as the dock (under the television). The Nintendo Switch and the various accessories I modelled can be seen within Supplementary Image #3, all of which are annotated for easy reference.

     

    For this specific render, I also created the entire room, from the coffee table the controllers sit on, to the walls, to the TV as well as the chair. To gain complex lighting and shadows, I included a window (which can’t be seen in this render, but can be seen within Supplementary Image #2) which has a light filtering through it, as well as using a HDRI image. I also created a backlit television using NX’s material options, by using the “Area Light” material and a decal sticker with its reflectivity set to glass, which created a bright, realistic screen, which is also reflected in the glass of the coffee table due to the backlight.

     

    I had to use a range of NX’s functions to create all the object seen within the image; from basics such as the Extrude and Revolve commands, to projecting sketches, transforming bodies, using the X-Form command, using Studio Splines and Tubes for the wrist straps, Decal Stickers for the logos, and various complex assemblies; creating a full set of objects that were as true to life as possible required a deep understanding on my part of the various functions NX is capable of.

     

    I aimed to fully use the complexity of NX’s rendering tools, which has allowed me to gain effects that using a simple 2D background image wouldn’t have created, and without the use of external programs; from the lights, to the various shadows, to the various reflections: the reflection of room on the TV; the reflection of the TV screen on the glass of the coffee table; the reflection of the blue Joy-Con in the controller grip; as seen within Supplementary Image #1; everything was fully created using NX and Ray Traced Studio.

     

    Supplementary Images:

     

    KRMendes - Supplementary Image 1.pngSupplementary Image #1 - View of the models and environment used to fully render the final image.KRMendes - Supplementary Image 2.pngSupplementary Image #2 - View of the entire room environment. The detail within the environment allows for complex lighting arrangements and fine details.KRMendes - Supplementary Image 3.pngSupplementary Image #3 - (1,2,8,10 = Nintendo Switch Joy-Con Controller) (3,4 = NFC Figures) (5 = Controller Grip) (6,13 = Game Cases) (7 = Controller Wrist Straps) (9 = Nintendo Switch Console Unit) (11 = Game Cartridges) (12 = Nintendo Switch Dock)

    Nintendo Switch Controllers, Console, Accessories and Room, Fully Rendered

    Enthusiast

    My name is Kai Mendes; I am a 1st Year Product Design Engineering student studying at Loughborough University in England. As part of our course, we were required to take an object (or in my case, several) to model and render within NX 11. I created the Nintendo Switch, controllers and accessories, including the entire room, rendered fully within NX using Ray Traced Studio without the use of any external programs such as Photoshop.

     

    KRMendes - Nintendo Switch Render Competition Entry LOW QUALITY.jpgNintendo Switch Controller, Console, Accessories and Room, Fully Rendered (Please note: this is a .JPG of the original .TIF so that the image could be small enough to be embedded into this post. Please find the original, high quality .TIF at the specified resolution attached to this post for judging).

    I decided to render the newest gaming console from Nintendo (creators of famed gaming icons such as Mario, Pokémon and Zelda) the Nintendo Switch; a hybrid between a traditional home console and a portable one, the Nintendo Switch allows you to dock the main unit to play in a living room environment, or remove it and attach the detachable controllers (called Joy-Cons) via rails on the side of the console.

     

    The Joy-Cons can also be attached to a grip (as seen in the centre of the main image), attached to wrist straps for games that require movement of the controllers (as seen to the left of the image), or be used freely without a grip or straps (as seen to the right of the image). I also rendered various accessories, such as game cases (to the right), two figures of popular Nintendo characters that can be used with the console via NFC communication with the controllers to gain in-game rewards (to the left), as well as the dock (under the television). The Nintendo Switch and the various accessories I modelled can be seen within Supplementary Image #3, all of which are annotated for easy reference.

     

    For this specific render, I also created the entire room, from the coffee table the controllers sit on, to the walls, to the TV as well as the chair. To gain complex lighting and shadows, I included a window (which can’t be seen in this render, but can be seen within Supplementary Image #2) which has a light filtering through it, as well as using a HDRI image. I also created a backlit television using NX’s material options, by using the “Area Light” material and a decal sticker with its reflectivity set to glass, which created a bright, realistic screen, which is also reflected in the glass of the coffee table due to the backlight.

     

    I had to use a range of NX’s functions to create all the object seen within the image; from basics such as the Extrude and Revolve commands, to projecting sketches, transforming bodies, using the X-Form command, using Studio Splines and Tubes for the wrist straps, Decal Stickers for the logos, and various complex assemblies; creating a full set of objects that were as true to life as possible required a deep understanding on my part of the various functions NX is capable of.

     

    I aimed to fully use the complexity of NX’s rendering tools, which has allowed me to gain effects that using a simple 2D background image wouldn’t have created, and without the use of external programs; from the lights, to the various shadows, to the various reflections: the reflection of room on the TV; the reflection of the TV screen on the glass of the coffee table; the reflection of the blue Joy-Con in the controller grip; as seen within Supplementary Image #1; everything was fully created using NX and Ray Traced Studio.

     

    Supplementary Images:

     

    KRMendes - Supplementary Image 1.pngSupplementary Image #1 - View of the models and environment used to fully render the final image.KRMendes - Supplementary Image 2.pngSupplementary Image #2 - View of the entire room environment. The detail within the environment allows for complex lighting arrangements and fine details.KRMendes - Supplementary Image 3.pngSupplementary Image #3 - (1,2,8,10 = Nintendo Switch Joy-Con Controller) (3,4 = NFC Figures) (5 = Controller Grip) (6,13 = Game Cases) (7 = Controller Wrist Straps) (9 = Nintendo Switch Console Unit) (11 = Game Cartridges) (12 = Nintendo Switch Dock)

  • Here are more renders of my project.

    black and white behind left.jpgHere you see the ribbing I added to the gear box.black and white behind right.jpgView of the electric motorblack and white top.jpgView of the gears inside the gear box as well as a good view of the motorblack and white.jpgAnother view showing the outside casingXR-10 Siemens.3.jpgClose up of the axle showcasing the back of the motor and the final gears of the gear box. The material assigned to the casing is a slightly tinted glass.XR-10 Siemens.4.jpgExtreme close up of the insides of the gear box.

    RC MOA Axle

    Dreamer

    Here are more renders of my project.

    black and white behind left.jpgHere you see the ribbing I added to the gear box.black and white behind right.jpgView of the electric motorblack and white top.jpgView of the gears inside the gear box as well as a good view of the motorblack and white.jpgAnother view showing the outside casingXR-10 Siemens.3.jpgClose up of the axle showcasing the back of the motor and the final gears of the gear box. The material assigned to the casing is a slightly tinted glass.XR-10 Siemens.4.jpgExtreme close up of the insides of the gear box.

  • For our Computer Assisted Modelling class in Instituto Politécnico de Leiria me, Tiago Ferreira, and my friend, João Faria, both second year mechanical engineering students, decided to try and model a world war 2 tank destroyer, the Sd.Kfz. 186 Pänzerjäger Tiger Henschel chassis variant, based on his 1/72 model.For the modelling we used Solid Edge. At first we were to only model it's exterior, however, we thought that it would be too simple so we then decided to try and model the interior for our tank, we ended up basing our interior on the Tiger VI, tweaking it as we saw fit so everything would fit nicely and to remain as close to a real tank as possible.

    First, we modelled the interior dealing with the tank's motion, as seen in motion_1 and motion_2.

    After modelling everything responsible for the tank's motion and giving the correct relationships so it could move during the assembly we modelled the rest of the interior, including the referigerating system, firing mechanism and ammo racks, as seen in interior_1 and interior_2.

    Finally, after all the interior was done we began assembling everything, dealing with the exterior plates as we assembled everything due to the fact that these exterior parts would be the parts that would suffer the most adjustments, having to do many cuts so everything would fit nicely.

    In the end, we ended up using a total of 1292 parts, 282 unique parts and making everything as functional as possible, such as doors, hatches, firing mechanism, referigerator fans and tank motion, taking us around 4 months to complete our project, picking the name Charon, the ferrymen of the dead, for our tank, inspired by Grave Digger's song: Charon, Fährmann des Todes.

     

    Charon, the tank destroyer-2017 January Winner

    Visionary

    For our Computer Assisted Modelling class in Instituto Politécnico de Leiria me, Tiago Ferreira, and my friend, João Faria, both second year mechanical engineering students, decided to try and model a world war 2 tank destroyer, the Sd.Kfz. 186 Pänzerjäger Tiger Henschel chassis variant, based on his 1/72 model.For the modelling we used Solid Edge. At first we were to only model it's exterior, however, we thought that it would be too simple so we then decided to try and model the interior for our tank, we ended up basing our interior on the Tiger VI, tweaking it as we saw fit so everything would fit nicely and to remain as close to a real tank as possible.

    First, we modelled the interior dealing with the tank's motion, as seen in motion_1 and motion_2.

    After modelling everything responsible for the tank's motion and giving the correct relationships so it could move during the assembly we modelled the rest of the interior, including the referigerating system, firing mechanism and ammo racks, as seen in interior_1 and interior_2.

    Finally, after all the interior was done we began assembling everything, dealing with the exterior plates as we assembled everything due to the fact that these exterior parts would be the parts that would suffer the most adjustments, having to do many cuts so everything would fit nicely.

    In the end, we ended up using a total of 1292 parts, 282 unique parts and making everything as functional as possible, such as doors, hatches, firing mechanism, referigerator fans and tank motion, taking us around 4 months to complete our project, picking the name Charon, the ferrymen of the dead, for our tank, inspired by Grave Digger's song: Charon, Fährmann des Todes.

     

  • Hello, my name is Gavin Corey and I have designed a Triathlon bike which exhibits the latest technology in the Triathlon racing world. This bike has an extremely stiff yet aerodynamic structure to minimise power loss and maximise speed. Every component was created using Solid Edge and a wide variety of modelling techniques were incorporated including 3D sketching, surface modelling and assembly modelling. I also availed of the Engineering Reference Application to develop suitable gears for the bike. I used Keyshot render to devise a high quality final image.

    I am a Final Year Mechanical Engineering student at the Ulster University, Northern Ireland. This project will be used in my CAD module for this semester. I am a competitive triathlete with a keen eye for design and for this reason I wanted to enhance my capabilities in CAD whilst also developing an understanding of how bicycles are designed.Bike Complete Assembly Render.jpg

    2018 February winner Triathlon Bike

    Visionary

    Hello, my name is Gavin Corey and I have designed a Triathlon bike which exhibits the latest technology in the Triathlon racing world. This bike has an extremely stiff yet aerodynamic structure to minimise power loss and maximise speed. Every component was created using Solid Edge and a wide variety of modelling techniques were incorporated including 3D sketching, surface modelling and assembly modelling. I also availed of the Engineering Reference Application to develop suitable gears for the bike. I used Keyshot render to devise a high quality final image.

    I am a Final Year Mechanical Engineering student at the Ulster University, Northern Ireland. This project will be used in my CAD module for this semester. I am a competitive triathlete with a keen eye for design and for this reason I wanted to enhance my capabilities in CAD whilst also developing an understanding of how bicycles are designed.Bike Complete Assembly Render.jpg

  • Hello, my name is Jacob Price and I am studying to become a mechanical engineer at the University of Alabama in Huntsville. This is my project for my CAD class I had this semester. We were assigned two major projects this year and the second one was of our own choice. I chose to model the rear axle of a remote controlled rock crawler that I own and have competed with. MOA stands for motor-on-axle which as you can see in the render there is an electric motor mounted to the axle. I was able to completely disassemble the axle and measure every part with a set of calipers, which was extremely helpful in keeping interferences at bay. This project has taught me a lot about the different functions and features of Solid Edge and Keyshot. I hope you enjoy my render as much as I do.

     

    Thank you

    windex.jpg

    RC MOA Axle

    Dreamer

    Hello, my name is Jacob Price and I am studying to become a mechanical engineer at the University of Alabama in Huntsville. This is my project for my CAD class I had this semester. We were assigned two major projects this year and the second one was of our own choice. I chose to model the rear axle of a remote controlled rock crawler that I own and have competed with. MOA stands for motor-on-axle which as you can see in the render there is an electric motor mounted to the axle. I was able to completely disassemble the axle and measure every part with a set of calipers, which was extremely helpful in keeping interferences at bay. This project has taught me a lot about the different functions and features of Solid Edge and Keyshot. I hope you enjoy my render as much as I do.

     

    Thank you

    windex.jpg

  • Greetings, my name is Brady Richardson.

     

    I am currently a mechanical engineering student at the University of Alabama in Huntsville. For my final project in my MAE 211 class (Intro to Computational Tools) I recreated a 1/48 scale model of a Panzer III tank. I chose a tank for my project beacuse I love history, espicially the history of military vechicles and equipment. I also hope to work for a defense contractor in Huntsville, possibly Redstone Arsenal. One of the most frustrating and fuflling parts to design were the treads of the tank. I managed to reach a state were the treads move in a realistic path, and without interfering with the wheels. I included two renders created in Keyshot, as well as a youtube video of my treads in motion.Panzer_III.7.jpgPanzer_III.13.jpg

    2017 December Winner - Panzerkampfwagen III Ausf. L

    Dreamer

    Greetings, my name is Brady Richardson.

     

    I am currently a mechanical engineering student at the University of Alabama in Huntsville. For my final project in my MAE 211 class (Intro to Computational Tools) I recreated a 1/48 scale model of a Panzer III tank. I chose a tank for my project beacuse I love history, espicially the history of military vechicles and equipment. I also hope to work for a defense contractor in Huntsville, possibly Redstone Arsenal. One of the most frustrating and fuflling parts to design were the treads of the tank. I managed to reach a state were the treads move in a realistic path, and without interfering with the wheels. I included two renders created in Keyshot, as well as a youtube video of my treads in motion.Panzer_III.7.jpgPanzer_III.13.jpg

  •  

    Giving an iconic design new life.

     

    This is a shell of one of the old hitachi boom boxes from the 80's.

    It can run off batteries or the mains, the former leading to the iconic image of youths walking around with these speakers slung over one shoulder blasting out the latest tunes. 

     

    I modelled and rendered this image in NX 10, creating my own decals in photoshop, even the radio band display had to be custom made to be accurate to the true design. The detail dosn't stop there, fine details such as the tape spools, button dimples, and tuner dial grip are true to life.

     

    Institution: Loughborough university

    Degree: Sport Technologycompress.pngMy Image (compressed)high_q_7.pngClose up (compressed)top_compress.pngA view form up top (compressed)vintage-hitachi-3d-bass-super-woofer_360_7a99ae10edcc8d07a09ef649c248bca6.jpgThe product

    Hitachi 3D Bass Super Woofer -July 2017 Winner

    Enthusiast

     

    Giving an iconic design new life.

     

    This is a shell of one of the old hitachi boom boxes from the 80's.

    It can run off batteries or the mains, the former leading to the iconic image of youths walking around with these speakers slung over one shoulder blasting out the latest tunes. 

     

    I modelled and rendered this image in NX 10, creating my own decals in photoshop, even the radio band display had to be custom made to be accurate to the true design. The detail dosn't stop there, fine details such as the tape spools, button dimples, and tuner dial grip are true to life.

     

    Institution: Loughborough university

    Degree: Sport Technologycompress.pngMy Image (compressed)high_q_7.pngClose up (compressed)top_compress.pngA view form up top (compressed)vintage-hitachi-3d-bass-super-woofer_360_7a99ae10edcc8d07a09ef649c248bca6.jpgThe product

  • Loughborough University 1st year  Product Design Engineering Student

    2017 Sept Winner - Bodum Cafetiere

    Enthusiast

    Loughborough University 1st year  Product Design Engineering Student

  • Hello! My name is Maria Yureva. I'm a 4th year student of Belgorod State Technological University named after V.G. Shukhov (Computer Technologies in Mechanical Engineering of Building Material Industry).

    I have always wondered why in the building materials industry is relatively little space is given to machine for lifting? Flipped through magazines CAD, look at the huge posters in the design lab - all entirely deeply special equipment used only in the building materials industry. But there is also a machine for lifting, without which virtually every enterprise absolutely any industry can not do! Such machines and relates elevator LGNS-260, which lifts the material in the vertical direction by means of deep bucket. And I began my acquaintance with the elevator that's how.

    As a student-designer I needed to find machine drawings, which I will design. And began to search the Internet, trips to factories, but significant results to no avail: in the best case, you can find the drawings only a general form without detailing. Then I went to an old and good friend in another city who have a lot of other friends, without a drawing for the soul, and with ardent hope in your heart. And a miracle happened! The drawings came to me in full, and even in electronic form. Happy and satisfied, I went home.

    First, the elevator I was even more frightened by their size, and it was very interesting - if I have time to build and collect all in such a short time? However, as the saying goes, "the eyes to fear, but the hands are doing." Having examined the drawings and specifications, I walked into the Teamcenter, create a product structure established in Annex "Structure Manager" and opened NX.

    Teamcenter - a suite of scalable software solutions to support the life cycle of products that are based on an open PLM platform. Teamcenter enables you to communicate to all participants create a product intelligently managing, maintaining, distributing and enhancing intellectual property companies. In addition to work on the elevator it was used not just Teamcenter, and the SSP - a prototype of the standard solutions. This is a prepared set of settings and methods, providing the implementation of the most popular problems that can be solved in Teamcenter and NX systems. Comfortable and functional open the system settings did work on the elevator fast and productive, so that the diploma, with all its immense amount of detail, was ready on time.

    At all stages of product development teachers supervised the creation of the machine. top-level nodes selectively passed through the approval process. And now finally designed the elevator emblazoned on a realistic image of my diploma.

    elevator_1re.pngelevator_2re.png

    22-06-2016 9-24-26.pngCAE analysis of bearing partelevator_3.pngelevator_4.png

    Elevator LGNS-260

    Visionary

    Hello! My name is Maria Yureva. I'm a 4th year student of Belgorod State Technological University named after V.G. Shukhov (Computer Technologies in Mechanical Engineering of Building Material Industry).

    I have always wondered why in the building materials industry is relatively little space is given to machine for lifting? Flipped through magazines CAD, look at the huge posters in the design lab - all entirely deeply special equipment used only in the building materials industry. But there is also a machine for lifting, without which virtually every enterprise absolutely any industry can not do! Such machines and relates elevator LGNS-260, which lifts the material in the vertical direction by means of deep bucket. And I began my acquaintance with the elevator that's how.

    As a student-designer I needed to find machine drawings, which I will design. And began to search the Internet, trips to factories, but significant results to no avail: in the best case, you can find the drawings only a general form without detailing. Then I went to an old and good friend in another city who have a lot of other friends, without a drawing for the soul, and with ardent hope in your heart. And a miracle happened! The drawings came to me in full, and even in electronic form. Happy and satisfied, I went home.

    First, the elevator I was even more frightened by their size, and it was very interesting - if I have time to build and collect all in such a short time? However, as the saying goes, "the eyes to fear, but the hands are doing." Having examined the drawings and specifications, I walked into the Teamcenter, create a product structure established in Annex "Structure Manager" and opened NX.

    Teamcenter - a suite of scalable software solutions to support the life cycle of products that are based on an open PLM platform. Teamcenter enables you to communicate to all participants create a product intelligently managing, maintaining, distributing and enhancing intellectual property companies. In addition to work on the elevator it was used not just Teamcenter, and the SSP - a prototype of the standard solutions. This is a prepared set of settings and methods, providing the implementation of the most popular problems that can be solved in Teamcenter and NX systems. Comfortable and functional open the system settings did work on the elevator fast and productive, so that the diploma, with all its immense amount of detail, was ready on time.

    At all stages of product development teachers supervised the creation of the machine. top-level nodes selectively passed through the approval process. And now finally designed the elevator emblazoned on a realistic image of my diploma.

    elevator_1re.pngelevator_2re.png

    22-06-2016 9-24-26.pngCAE analysis of bearing partelevator_3.pngelevator_4.png

  • I am an aerospace engineering student at the Universtiy of Alabama in Huntsville. I made this wall-e in Solid Edge for a project in my CAD class. key606.13.jpg

    Wall-e and Roach

    Dreamer

    I am an aerospace engineering student at the Universtiy of Alabama in Huntsville. I made this wall-e in Solid Edge for a project in my CAD class. key606.13.jpg

  • My name is Arpad Kinka. I'm finalizing my studies in mechanical designing at Beszédes József MMIK secondary school in Kanjiza, Serbia. For my final work, I choosed an old sewing machine to create the CAD model of it.

     

    After sucesfully diassembled the dusty and rusty machine, I measured all parts of it with a caliper.

    I created some sketches with the actual size of the parts, and start to bring them to life again with Solid Edge.

    The main idea was a ''digital restauration'' . After finished the interior parts in Mulibody environment I've started to animate the assembled model. That was the hardest part of the work, because there are a lot of excentrical movements in one revolution. Finally, I managed to calibrate all parts to move in Solid Edge, as in the real life. You can watch it in the video, I attached below. 121 unique parts were used in the project for a total of 198 parts.

     

    Sewing machine in YouTube

     

    motor.68.jpgBagat Jadranka Mk.I (More images in attachment below)

     

    Sewing machine (3).jpgBagat Jadranka Mk.I (More images in attachment below)

    Sewing machine - Bagat Jadranka

    Theorist

    My name is Arpad Kinka. I'm finalizing my studies in mechanical designing at Beszédes József MMIK secondary school in Kanjiza, Serbia. For my final work, I choosed an old sewing machine to create the CAD model of it.

     

    After sucesfully diassembled the dusty and rusty machine, I measured all parts of it with a caliper.

    I created some sketches with the actual size of the parts, and start to bring them to life again with Solid Edge.

    The main idea was a ''digital restauration'' . After finished the interior parts in Mulibody environment I've started to animate the assembled model. That was the hardest part of the work, because there are a lot of excentrical movements in one revolution. Finally, I managed to calibrate all parts to move in Solid Edge, as in the real life. You can watch it in the video, I attached below. 121 unique parts were used in the project for a total of 198 parts.

     

    Sewing machine in YouTube

     

    motor.68.jpgBagat Jadranka Mk.I (More images in attachment below)

     

    Sewing machine (3).jpgBagat Jadranka Mk.I (More images in attachment below)

  •  

    comp12.jpgElectric ChainsawMy name is Mark Ballantine and I am a Mechanical Engineering Student, currently in my final year of my degree. I attend Ulster University, Northern Ireland and have designed an electric chainsaw as part of a Computer Aided Engineering Module. The design was created entirely with the use of Solid Edge and used a wide range of modelling techniques. As part of this class I have carried out Motion Simulation on the freely moving parts of this assembly in order to confirm the viability of the design. Engineering reference was used to create the appropriate gear and chain combination. I have also used Finite Element Analysis to predict the performance of a product under the forces it will likely experience in the 'real world'. This has allowed me to make improvements and optimize the design where points of weakness occurred. KeyShot was used to produce the high quality rendered image. This has been an enjoyable project and has enabled me to further develop my CAD skills, of which I have a personal interest in.

    Electric Chainsaw

    Enthusiast

     

    comp12.jpgElectric ChainsawMy name is Mark Ballantine and I am a Mechanical Engineering Student, currently in my final year of my degree. I attend Ulster University, Northern Ireland and have designed an electric chainsaw as part of a Computer Aided Engineering Module. The design was created entirely with the use of Solid Edge and used a wide range of modelling techniques. As part of this class I have carried out Motion Simulation on the freely moving parts of this assembly in order to confirm the viability of the design. Engineering reference was used to create the appropriate gear and chain combination. I have also used Finite Element Analysis to predict the performance of a product under the forces it will likely experience in the 'real world'. This has allowed me to make improvements and optimize the design where points of weakness occurred. KeyShot was used to produce the high quality rendered image. This has been an enjoyable project and has enabled me to further develop my CAD skills, of which I have a personal interest in.