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Student Design Contest

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  • Antique Table Clock

    by Dreamer on ‎04-30-2017 03:44 PM

    This clock was meant to have the appearance and feel of an antique German table clock, with decorati

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    This clock was meant to have the appearance and feel of an antique German table clock, with decorations and style somewhat remeniscent to archetecture. This clock was a part of my final design project for MAE-211 (Intro to Computational Tools) at the University of Alabama in Huntsville.

     

     

    Ingrum_Table_Clock_Render_Project2.jpg

     

     

  • Octagonal Pocket Watch using Solid Edge-May Winner

    by Dreamer on ‎05-01-2017 11:48 PM - last edited 2 weeks ago by Community Manager Community Manager

         I created the model using Solid Edge, rendered using Keyshot.  I modeled the moving parts first

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         I created the model using Solid Edge, rendered using Keyshot.  I modeled the moving parts first, in the order of their movement:  starting with the windup key, then progressing to the brass gear and coil on the left, then to the brass gears at the bottom, then to the silver wheel on the right and the purple coil beneath it, saving the hands until I created the face.  I then began the assembly, using it to determine the size of the casing, and basing the mounting back (which can only slightly be seen in the picture) entirely on the positions of the gears.

         The image is from above.  All parts are showing, so some of the detail of the gears is obscured by the casing, but the case has enough open space that the inner workings are still mostly visible.

     

    Pocket Watch RenderPocket Watch Render

     

         I am a first-year Mechanical Engineering student at the University of Huntsville in Alabama.  This assembly is my final project for a CAD design course focused the Solid Edge ordered environment, "MAE 211: Intro to Computational Tools."

  • Thomas Salverson Radial Engine.jpg

     

    Hi my name is Thomas,

    The image is of a nine-cylinder Clerget radial engine that I modeled using

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    Thomas Salverson Radial Engine.jpg

     

    Hi my name is Thomas,

    The image is of a nine-cylinder Clerget radial engine that I modeled using Solid Edge. The engine design was based on plans for a Clerget engine, the engine used in World War I era airplanes like the Sopwith Camel.

    The engine consists of thirty-five unique parts that once assembled into the complete engine totals two hundred and ninety-three parts. The engine also animates the motion of the pistons, valves, connecting rods, and cam shaft. In total the animation moves ninety-seven parts with one driven motor placed on the crankshaft.

    I completed this project as part of The University of Alabama in Huntsville's MAE 211, Intro to Computational Tools class.

    I enjoyed working on this project since I had the opportunity to learn more about the inner-workings of the Clerget engine as well as learn to utilize the Solid Edge assembly environment.

     

    For more information, pictures, and videos, please visit my engineering website: https://sites.google.com/site/tsalveengineeringprojects/cad-challenge-entries/radial-engine

  • bridgeport mill

    by Dreamer on ‎04-29-2017 11:32 AM

    Here is a render of my class project, a bridgeport mill 

  • Robot Tether Climber

    by Dreamer on ‎05-01-2017 11:10 AM

    My name is Mark Keaney, I am a current Mechanical Engineering student at the University of Alabama i

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    My name is Mark Keaney, I am a current Mechanical Engineering student at the University of Alabama in Huntsville, and am submitting the render for our second design project for Introduction to Computational Tools.Ribbon ClimberRibbon Climber

     

    Using NASA's Tether and Robot Climber Contest as inspiration, I have modeled my own version of a tether climber.  Mine is a scaled down version of those submitted by the various teams for NASA's contest but uses similar design concepts. Namely, the use of multiple wheels to provide traction on either side of the tether, and the use of photovoltaic arrays to generate power. 

     

    The primary difference is that the goal of my own design work was to find ways to achieve the desired types and directions of motion using only one simulated motor in the Solid Edge program. I achieved this through a combination of carefully placed rack and pinion gears (for horizontal movement), standard gear relationships, linear motion relationships, and the physical motion option on the simulate motor tab.  

     

    The rack and pinion are used to move the driving wheel into position against the tether which then drives the tether downward through the 4 guide wheels at the top.  

     

    Video of the movement

  • A Childhood Memory

    by Dreamer on ‎04-28-2017 11:37 PM

    This is a carousel music box.  I used 140 parts to make it using SolidEdge ST8 and created my render

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    This is a carousel music box.  I used 140 parts to make it using SolidEdge ST8 and created my render using KetShot.  The horses are comprised of 25 separate parts including the body, four horseshoes, and twenty horseshoe screws/nails.  The carousel itsself is resting atop a sheetmetal made to look like glass, and is comprised of many separate parts.  In KeyShot I chose this specific background to show off the glass aspects of the music box, as well as, the mirror underneath it.

     

    I am a current student at the University of Alabama in Huntsville (a four year college) working on my second bachelor's in Industrial and Systems Engineering.

     

    palmer_project2_render.jpg

  • Guitar

    by Dreamer on ‎11-21-2016 02:34 PM

    3D Printed Guitar

                 The project I have proposed and completed an assembly model of is an e

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    3D Printed Guitar

                 The project I have proposed and completed an assembly model of is an electric guitar that was designed to be additively manufactured, due to the structural complexity making it difficult to produce conventionally. 3D printed guitars are becoming common due to the ability for customization, and often feature a hollow body with a webbed top. The sound of these guitars is not necessarily good, but they look really cool. Another downside is the cost of these guitars, as they are custom and are fairly large as far as additive manufacturing is concerned. The guitar I have chosen has a hollow body with working gears inside, a crosshatched top, and is based off of the classic Fender Telecaster. The project did not differ greatly from the original project proposal and was completed successfully on time. The original plan was to complete all parts and then assemble, but it made more sense to start assembling earlier and build and edit some parts in place.

    The constrained assembly of the guitar has at least 25 unique parts, is fully constrained, and has no interferences. The gears and screws were similar to each other and were not counted as unique parts. All the parts have over four features. The version with motors has eight gears that are unconstrained and rotate via a motor. There is also a piston-cylinder assembly attached to the motor gear that pumps back and forth when the motor is on. A third file was created to manage the rendering, which was accomplished with KeyShot.

    I started with the most complex parts, the body and the neck, and progressed from there. Dimensional diagrams for a Fender Telecaster were referenced continuously, as well as an actual guitar, to accurately reproduce the guitar to scale. The body crosshatch sketch was very intricate and time consuming. I began by projecting the blueprint of a Telecaster onto a sketch and tracing it using the curve tool. The body was extruded from this sketch and then thin-walled to leave room for the eight gears.

    The neck was divided into three parts; the neck block that attaches to the body, the neck that runs almost to the fretnut, and the headstock including the fretnut. The neck block was created by extruding a sketch copied from the body part. From there, a loft was used to reproduce the varying-radius fretboard. Pegs were used to join the parts of the neck, in case it was ever 3D printed. This could be accomplished by printing in several parts and gluing together.

    The strings were also difficult, as the pitch, diameter, and distance between strings vary down the neck. They were created using lofts and sweeps from parallel planes. Working within the assembly helped to line up the strings with the fretnut and the tuning pegs. The gears were laid out on the body to find their axis. This was accomplished by centering circles on the body where one gear’s outer circle was tangent to the other’s inner circle and visa-versa. There is a motor on the lower gear and gear relationships between each adjacent gear. The ratio was set using the number of teeth of the two gears, which leads to all the gears turning.

    This project was valuable in teaching me discipline in organization and managing a folder of parts. I also learned a lot about the assembly environment and how to manipulate relationships to constrain parts and under-constrain parts that need to move. The Angle relationship was a new one for me that greatly helped, especially in aligning the gears so they do not interfere. Editing in place helped keep everything in line, so it was a good technique to learn. I was especially proud of the piston-cylinder assembly, which actually works, and is a motion relationship I have never used before.

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    Hi there, I'm Thomas Lupson-Darnell, and I'm currently going into my second year doing Product De

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    Hi there, I'm Thomas Lupson-Darnell, and I'm currently going into my second year doing Product Design Engineering (BEng) at Loughborough University. As part of my first year studies, we worked with NX 8.5, and as my final coursework for the module, i chose to model a Leica M7 film camera, with accompanying accessories.

    I chose these two lenses, the 50mm F/0.95 Noctilux-M and 28mm F/2.2 Elmarit-M to model along with the camera body, demonstrating the range of glass avaliable to use on the Leica M-mount platform.

    The two were modelled using manufacturer specifications to get initial size, then using reference images to scale dimensions off of pixel measurements.

    I also used Leica's diagrams of the element layouts inside each lens to reproduce their full internal layout. This allowed the internal refraction and reflection of light to be seen in rendered images, adding a layer of depth greater than just the front element, and increasing the realism of the image.

     

    Thomas Lupson-Darnell - Student design entry 1.jpg

      

     

     

     

  • Eagle sport car-August Winner

    by Theorist on ‎08-25-2016 01:30 PM - edited

    My name is Bence

    The car brand may be known to many of the old video game Carmageddon .
    This model ma

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    My name is Bence

    The car brand may be known to many of the old video game Carmageddon .
    This model may be known in the Carmageddon Reincarnation parts. The vehicle is a 6.2 -liter
    mas was LS3 V8 - engine. All -wheel suspension that was distinct terrain
    out of place . I was standing at the back of a four -part spoiler for better grip opening order
    which serves as a brake spoiler . The new Eagle stylish , beautiful and fast!
    I just graduated from high school in Wigner Jenő engineering technician.
    Designing the car was about 1 year .Eagle frontEagle frontFutomu_es_meghajtas.jpgEagle backEagle backEagle allEagle all

  • Mountain bike

    by Visionary on ‎09-09-2016 08:18 AM

    One of my hobby is cycling, namely freeride. The pictures my first mountain bike, which was at one t

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    One of my hobby is cycling, namely freeride. The pictures my first mountain bike, which was at one time dismantled and modeled on a computer. Now I switched to a new level of riding, and I now Rocky Mountain RMX.

    Mountain bike.Mountain bike.The height of a bicycle with respect to human.The height of a bicycle with respect to human.Carbon steering wheel, and switches.Carbon steering wheel, and switches.

  • Old Fashioned Clock

    by Dreamer on ‎11-19-2016 05:04 PM - edited

    I am a Student at the University of Alabama in Huntsville, and used Solid Edge to create an old-fash

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    I am a Student at the University of Alabama in Huntsville, and used Solid Edge to create an old-fashioned clock for my MAE-211 class. 

  • Tubby the Robot

    by Dreamer on ‎10-10-2016 04:00 PM

    The front and back for my design project 1 in MAE211. University of Alabama in Huntsville

  • The REEL deal

    by Dreamer on ‎04-20-2016 11:59 AM - edited

    FishingReel.jpg

    A team of five members from Michigan State University did a final project in their Graphic communic

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    FishingReel.jpg

    A team of five members from Michigan State University did a final project in their Graphic communications class. Four of us our mechanical engineers while one is an applied engineer. We are all currently sophomores. Our NX project is a fishing pole reel we designed each part and assembled it on NX. The motion of the reel is when you push the button down it allows it to hit the spring letting loose one of the bottom housing. This motion is to allow the line to be let loose so you can cast it. Another motion is being able to spin the handle which reels in the line.

     

    info:

    MSU - ME280 class

    Professor: Kathy Stevenson (kstevens@msu.edu)

    Team 5

     

  • 100 m SuperYacht concept

    by Visionary ‎02-26-2017 09:34 AM - edited ‎03-08-2017 02:22 PM

    rendering - reduced.jpg

    yj1.121.jpg

     

    Hello my name is Jeremy Kitzinger, and I am a 2nd year Student in Design Engineering.

     

    For this proj

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    rendering - reduced.jpg

    yj1.121.jpg

     

    Hello my name is Jeremy Kitzinger, and I am a 2nd year Student in Design Engineering.

     

    For this project, I needed to do a full internal layout, and a 3D model of a Superyacht. The 3D model have been entirely design using NX.

    As part of my studies, I have used NX a lot recently for Engineering Drawing, CNC manufacturing and dynamic analysis.

    For this recent project, I have discover some very powerful and precise surface modelling tools that allowed me to model complex shapes.

    It is amazing how many different applications you can use NX for, and has a student, it makes life much easier and work more effective.

    I have selected one image, which you can see below, as well as the profile to show you the global shape.

    This project was very challenging as it’s required a lot of feature and details. I have done this project in one and a half month (not only the 3D model have been done during this period but the layout as well).

     

    Thanks you very much for your attention.

     

     

     

     

     

     

  •  

    Giving an iconic design new life.

     

    This is a shell of one of the old hitachi boom boxes from the 80'

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    Giving an iconic design new life.

     

    This is a shell of one of the old hitachi boom boxes from the 80's.

    It can run off batteries or the mains, the former leading to the iconic image of youths walking around with these speakers slung over one shoulder blasting out the latest tunes. 

     

    I modelled and rendered this image in NX 10, creating my own decals in photoshop, even the radio band display had to be custom made to be accurate to the true design. The detail dosn't stop there, fine details such as the tape spools, button dimples, and tuner dial grip are true to life.

     

    Institution: Loughborough university

    Degree: Sport TechnologyMy Image (compressed)My Image (compressed)Close up (compressed)Close up (compressed)A view form up top (compressed)A view form up top (compressed)The productThe product

  • All Analog Synthesizer using NX

    by Dreamer 2 weeks ago - last edited 2 weeks ago

    The all analog synthesizer is inspired by the synths utilized during the 1980s. The design concept w

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    The all analog synthesizer is inspired by the synths utilized during the 1980s. The design concept was to tribute early synthesizers in a modern style. NX 10 was utilized to create each of the components which make up this design. With the help of the assembly tool, this project was created. 

     

    The institution I am representing is the Universtiy of Texas Rio Grande Valley. I am currently pursuing a Bachelors Degree in Engineering Technology.All Analog SynthesizerAll Analog Synthesizer

  • Quadcopter

    by Visionary on ‎04-26-2017 01:55 PM

    My name is Brian.  I'm an Aerospace Engineering student at the University of Alabama in Huntsville. 

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    My name is Brian.  I'm an Aerospace Engineering student at the University of Alabama in Huntsville.  I designed a quadcopter drone for my Intro to Computational Tools class. 

     

    I didn't really have a plan going into the project except for a basic layout of the interior frame and let the model take shape as I played with various features.  If something worked and looked good on one part I would try to incoprorate that into as many similar components as I could to try to get a uniform feel. 

     

    Here is the final project: Quadcopter_full.23.jpgQuadcopter_Interior.24.jpg

  • The Carousel

    by Dreamer on ‎05-01-2017 11:44 PM

    Hi, my name is Gala Crawford and this is a picture from a rendering of my final project. My final pr

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    Hi, my name is Gala Crawford and this is a picture from a rendering of my final project. My final project was a fun carousel that was tough to design,though it was enjoyable. I am a 3rd year student at UAH. I am studying Mechanical Engineering.

  • GT Turbo Unloaded

    by Dreamer on ‎04-22-2016 08:50 PM

    The development of a redesigned variable turbine turbo charger. This turbo charger would most likely

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    The development of a redesigned variable turbine turbo charger. This turbo charger would most likely be seen on an automobile but similar turbos are also found on boats and airplanes. I chose a variable turbine turbo because it does include more parts and design aspects than other models. This type of turbo includes moving veins that alter the airflow around the turbine to create a more even and efficient exhaust flow into the turbo. I also included a wastegate, this controls boost pressure by releasing excess exhaust gas bypassing the turbine to reduce over-heating and compression. 

               Some of my favorite parts to construct were the compressor and exhaust housings and the compressor turbine. I also thoroughly enjoyed designing the variable vein feature. The snail-shaped housings were drafted using two circles of different diameter on planes with slight difference in angles. These circles were swept together as they were normal to a larger circle connecting the two. These were hollowed using the same technique with a sweep cutout. Extrusions and ribs construct necessary detail.The compressor turbine included slight complication, but allowed a learning experience. Starting with a circular disk with a cylindrical protrusion in its center, I sketched a thin closed curve on the disk from the center. I then sketched a curve in the opposite direction on the plane normal to the disk, starting in the bottom, center of the cylinder. I was able to perform a parallel sweep that created the first blade. That blade was patterned, and a revolve cutout achieved the desired shape.

    TurboRender7(Grade This One).jpg

               My name is Jake McClellan, I attend the University of Alabama in Huntsville.