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Student Design Contest

  • Fishing reel

    Dreamer
  • Wind Turbine

    Dreamer
  • 122 total parts, 53 unique parts, and 72 moving parts.

    Twin Horizontal Steam Engine

    Dreamer

    122 total parts, 53 unique parts, and 72 moving parts.

  • This is a Keyshot render of a pitching machine that was created in SolidEdge. It has 25 unique parts and over 5 differernt working motors. When simulated, the machine will even pitch the baseball!

    Pitching Machine

    Dreamer

    This is a Keyshot render of a pitching machine that was created in SolidEdge. It has 25 unique parts and over 5 differernt working motors. When simulated, the machine will even pitch the baseball!

  • This project done in a class at the University of Alabama in Huntsville is a self designed desk fan with moving gears, and a clip for a base. It has a lighbulb on the front of the top clip, and a number of spinning objects in relation with the one motor. 

    Desk Fan

    Dreamer

    This project done in a class at the University of Alabama in Huntsville is a self designed desk fan with moving gears, and a clip for a base. It has a lighbulb on the front of the top clip, and a number of spinning objects in relation with the one motor. 

  • I created this in my CAD class at the University of Alabama at Huntsville.

    Motorcycle - Nick Brown

    Dreamer

    I created this in my CAD class at the University of Alabama at Huntsville.

  • I designed this for my CAD class at UAH (University of Alabama in Huntsville MAE 211-04)

    Walker_Floor_Fan_Render.jpg

     

     

     

    Floor Fan

    Dreamer

    I designed this for my CAD class at UAH (University of Alabama in Huntsville MAE 211-04)

    Walker_Floor_Fan_Render.jpg

     

     

     

  • I created a wheel and brake assembly for my class at the University of Alabama in Huntsville as a project. The assembly is created using different parts from companies as my model or reference to construct my project. It has 22 parts and wheels that move with gear relationships and one motor. 

    Wheel and Brake assembly

    Dreamer

    I created a wheel and brake assembly for my class at the University of Alabama in Huntsville as a project. The assembly is created using different parts from companies as my model or reference to construct my project. It has 22 parts and wheels that move with gear relationships and one motor. 

  • This bike was designed as a part o fmy intorduction to engineering graphics class at the University of Alabama in Huntsville. I chose to design a bike because of my love for riding and "tinkering" with my bikes. I learned about lofts, revolves, surfaces, 

    Custom Road Bike

    Dreamer

    This bike was designed as a part o fmy intorduction to engineering graphics class at the University of Alabama in Huntsville. I chose to design a bike because of my love for riding and "tinkering" with my bikes. I learned about lofts, revolves, surfaces, 

  • I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. The software I used was SolidEdge. 

    Tattoo Gun

    Dreamer

    I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. The software I used was SolidEdge. 

  • I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. I used solid edge. 

    Wind Turbine

    Dreamer

    I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. I used solid edge. 

  • 3D Printed Guitar

                 The project I have proposed and completed an assembly model of is an electric guitar that was designed to be additively manufactured, due to the structural complexity making it difficult to produce conventionally. 3D printed guitars are becoming common due to the ability for customization, and often feature a hollow body with a webbed top. The sound of these guitars is not necessarily good, but they look really cool. Another downside is the cost of these guitars, as they are custom and are fairly large as far as additive manufacturing is concerned. The guitar I have chosen has a hollow body with working gears inside, a crosshatched top, and is based off of the classic Fender Telecaster. The project did not differ greatly from the original project proposal and was completed successfully on time. The original plan was to complete all parts and then assemble, but it made more sense to start assembling earlier and build and edit some parts in place.

    The constrained assembly of the guitar has at least 25 unique parts, is fully constrained, and has no interferences. The gears and screws were similar to each other and were not counted as unique parts. All the parts have over four features. The version with motors has eight gears that are unconstrained and rotate via a motor. There is also a piston-cylinder assembly attached to the motor gear that pumps back and forth when the motor is on. A third file was created to manage the rendering, which was accomplished with KeyShot.

    I started with the most complex parts, the body and the neck, and progressed from there. Dimensional diagrams for a Fender Telecaster were referenced continuously, as well as an actual guitar, to accurately reproduce the guitar to scale. The body crosshatch sketch was very intricate and time consuming. I began by projecting the blueprint of a Telecaster onto a sketch and tracing it using the curve tool. The body was extruded from this sketch and then thin-walled to leave room for the eight gears.

    The neck was divided into three parts; the neck block that attaches to the body, the neck that runs almost to the fretnut, and the headstock including the fretnut. The neck block was created by extruding a sketch copied from the body part. From there, a loft was used to reproduce the varying-radius fretboard. Pegs were used to join the parts of the neck, in case it was ever 3D printed. This could be accomplished by printing in several parts and gluing together.

    The strings were also difficult, as the pitch, diameter, and distance between strings vary down the neck. They were created using lofts and sweeps from parallel planes. Working within the assembly helped to line up the strings with the fretnut and the tuning pegs. The gears were laid out on the body to find their axis. This was accomplished by centering circles on the body where one gear’s outer circle was tangent to the other’s inner circle and visa-versa. There is a motor on the lower gear and gear relationships between each adjacent gear. The ratio was set using the number of teeth of the two gears, which leads to all the gears turning.

    This project was valuable in teaching me discipline in organization and managing a folder of parts. I also learned a lot about the assembly environment and how to manipulate relationships to constrain parts and under-constrain parts that need to move. The Angle relationship was a new one for me that greatly helped, especially in aligning the gears so they do not interfere. Editing in place helped keep everything in line, so it was a good technique to learn. I was especially proud of the piston-cylinder assembly, which actually works, and is a motion relationship I have never used before.

    Guitar

    Dreamer

    3D Printed Guitar

                 The project I have proposed and completed an assembly model of is an electric guitar that was designed to be additively manufactured, due to the structural complexity making it difficult to produce conventionally. 3D printed guitars are becoming common due to the ability for customization, and often feature a hollow body with a webbed top. The sound of these guitars is not necessarily good, but they look really cool. Another downside is the cost of these guitars, as they are custom and are fairly large as far as additive manufacturing is concerned. The guitar I have chosen has a hollow body with working gears inside, a crosshatched top, and is based off of the classic Fender Telecaster. The project did not differ greatly from the original project proposal and was completed successfully on time. The original plan was to complete all parts and then assemble, but it made more sense to start assembling earlier and build and edit some parts in place.

    The constrained assembly of the guitar has at least 25 unique parts, is fully constrained, and has no interferences. The gears and screws were similar to each other and were not counted as unique parts. All the parts have over four features. The version with motors has eight gears that are unconstrained and rotate via a motor. There is also a piston-cylinder assembly attached to the motor gear that pumps back and forth when the motor is on. A third file was created to manage the rendering, which was accomplished with KeyShot.

    I started with the most complex parts, the body and the neck, and progressed from there. Dimensional diagrams for a Fender Telecaster were referenced continuously, as well as an actual guitar, to accurately reproduce the guitar to scale. The body crosshatch sketch was very intricate and time consuming. I began by projecting the blueprint of a Telecaster onto a sketch and tracing it using the curve tool. The body was extruded from this sketch and then thin-walled to leave room for the eight gears.

    The neck was divided into three parts; the neck block that attaches to the body, the neck that runs almost to the fretnut, and the headstock including the fretnut. The neck block was created by extruding a sketch copied from the body part. From there, a loft was used to reproduce the varying-radius fretboard. Pegs were used to join the parts of the neck, in case it was ever 3D printed. This could be accomplished by printing in several parts and gluing together.

    The strings were also difficult, as the pitch, diameter, and distance between strings vary down the neck. They were created using lofts and sweeps from parallel planes. Working within the assembly helped to line up the strings with the fretnut and the tuning pegs. The gears were laid out on the body to find their axis. This was accomplished by centering circles on the body where one gear’s outer circle was tangent to the other’s inner circle and visa-versa. There is a motor on the lower gear and gear relationships between each adjacent gear. The ratio was set using the number of teeth of the two gears, which leads to all the gears turning.

    This project was valuable in teaching me discipline in organization and managing a folder of parts. I also learned a lot about the assembly environment and how to manipulate relationships to constrain parts and under-constrain parts that need to move. The Angle relationship was a new one for me that greatly helped, especially in aligning the gears so they do not interfere. Editing in place helped keep everything in line, so it was a good technique to learn. I was especially proud of the piston-cylinder assembly, which actually works, and is a motion relationship I have never used before.

  • This is a partially dissasemble EMD 567 dating from the early 1940s.

    EMD 567

    Dreamer

    This is a partially dissasemble EMD 567 dating from the early 1940s.

  • I am a Student at the University of Alabama in Huntsville, and used Solid Edge to create an old-fashioned clock for my MAE-211 class. 

    Old Fashioned Clock

    Dreamer

    I am a Student at the University of Alabama in Huntsville, and used Solid Edge to create an old-fashioned clock for my MAE-211 class. 

  • This is a pit droid I made in my intro to computational tools class at The University of Alabama in Huntsville. I spent many late nights making this to finish it on time.Pit Droid - JB.jpg

    Space Cadet

    Dreamer

    This is a pit droid I made in my intro to computational tools class at The University of Alabama in Huntsville. I spent many late nights making this to finish it on time.Pit Droid - JB.jpg

  •  

    FnTWtaD.png

     

    Hello Solid Edge community

     

    I have always had a big passion for automotive design. Since I can remember Mercedes-Benz embodied robust but also innovative design for me. Its design language is a mixture of "classy" and "sporty".

    Since I grew up in the 90s´/ 2000s´ I can remember the AMG 2-part-rims frmo this time. Because if that I hace made a hommage on those mainly with the inspiration of the Mercedes-benz AMG Edition 1. First some sketches on paper. The model was made in Solid Edge ST8. The render was made with the student license of Keyshot 5.

    I have performed some basic static load studys with Solid Edge and will be doing some more testing in Abaqus.

    I am not a big writer but I hope you like my design. Because I am new here I do not know if you are able to comment on this post. If not I would be glad if you send me a short feedback via facebook. ("Hrabia design and Engineering")

     

    Sincerely,

     

    Aleksander Sadowski

    Mercedes-Benz inspired rim

    Dreamer

     

    FnTWtaD.png

     

    Hello Solid Edge community

     

    I have always had a big passion for automotive design. Since I can remember Mercedes-Benz embodied robust but also innovative design for me. Its design language is a mixture of "classy" and "sporty".

    Since I grew up in the 90s´/ 2000s´ I can remember the AMG 2-part-rims frmo this time. Because if that I hace made a hommage on those mainly with the inspiration of the Mercedes-benz AMG Edition 1. First some sketches on paper. The model was made in Solid Edge ST8. The render was made with the student license of Keyshot 5.

    I have performed some basic static load studys with Solid Edge and will be doing some more testing in Abaqus.

    I am not a big writer but I hope you like my design. Because I am new here I do not know if you are able to comment on this post. If not I would be glad if you send me a short feedback via facebook. ("Hrabia design and Engineering")

     

    Sincerely,

     

    Aleksander Sadowski

  • Robot Design Project

    Dreamer

    Jet Jaguar 

  • The front and back for my design project 1 in MAE211. University of Alabama in Huntsville

    Tubby the Robot

    Dreamer

    The front and back for my design project 1 in MAE211. University of Alabama in Huntsville

  • I made ATLAS from Portal 2.

    ATLAS meets ATLAS

    Dreamer

    I made ATLAS from Portal 2.

  • This is a Star Wars Battle Droid model. His name is Roger, and he is shrugging.

    Battle Droid

    Dreamer

    This is a Star Wars Battle Droid model. His name is Roger, and he is shrugging.