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Student Design Contest

  • I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. The software I used was SolidEdge. 

    Tattoo Gun

    Dreamer

    I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. The software I used was SolidEdge. 

  • I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. I used solid edge. 

    Wind Turbine

    Dreamer

    I am a student at the University of Alabama in Huntsville and I did this for my Intro to Computational Tools class. I used solid edge. 

  • 3D Printed Guitar

                 The project I have proposed and completed an assembly model of is an electric guitar that was designed to be additively manufactured, due to the structural complexity making it difficult to produce conventionally. 3D printed guitars are becoming common due to the ability for customization, and often feature a hollow body with a webbed top. The sound of these guitars is not necessarily good, but they look really cool. Another downside is the cost of these guitars, as they are custom and are fairly large as far as additive manufacturing is concerned. The guitar I have chosen has a hollow body with working gears inside, a crosshatched top, and is based off of the classic Fender Telecaster. The project did not differ greatly from the original project proposal and was completed successfully on time. The original plan was to complete all parts and then assemble, but it made more sense to start assembling earlier and build and edit some parts in place.

    The constrained assembly of the guitar has at least 25 unique parts, is fully constrained, and has no interferences. The gears and screws were similar to each other and were not counted as unique parts. All the parts have over four features. The version with motors has eight gears that are unconstrained and rotate via a motor. There is also a piston-cylinder assembly attached to the motor gear that pumps back and forth when the motor is on. A third file was created to manage the rendering, which was accomplished with KeyShot.

    I started with the most complex parts, the body and the neck, and progressed from there. Dimensional diagrams for a Fender Telecaster were referenced continuously, as well as an actual guitar, to accurately reproduce the guitar to scale. The body crosshatch sketch was very intricate and time consuming. I began by projecting the blueprint of a Telecaster onto a sketch and tracing it using the curve tool. The body was extruded from this sketch and then thin-walled to leave room for the eight gears.

    The neck was divided into three parts; the neck block that attaches to the body, the neck that runs almost to the fretnut, and the headstock including the fretnut. The neck block was created by extruding a sketch copied from the body part. From there, a loft was used to reproduce the varying-radius fretboard. Pegs were used to join the parts of the neck, in case it was ever 3D printed. This could be accomplished by printing in several parts and gluing together.

    The strings were also difficult, as the pitch, diameter, and distance between strings vary down the neck. They were created using lofts and sweeps from parallel planes. Working within the assembly helped to line up the strings with the fretnut and the tuning pegs. The gears were laid out on the body to find their axis. This was accomplished by centering circles on the body where one gear’s outer circle was tangent to the other’s inner circle and visa-versa. There is a motor on the lower gear and gear relationships between each adjacent gear. The ratio was set using the number of teeth of the two gears, which leads to all the gears turning.

    This project was valuable in teaching me discipline in organization and managing a folder of parts. I also learned a lot about the assembly environment and how to manipulate relationships to constrain parts and under-constrain parts that need to move. The Angle relationship was a new one for me that greatly helped, especially in aligning the gears so they do not interfere. Editing in place helped keep everything in line, so it was a good technique to learn. I was especially proud of the piston-cylinder assembly, which actually works, and is a motion relationship I have never used before.

    Guitar

    Dreamer

    3D Printed Guitar

                 The project I have proposed and completed an assembly model of is an electric guitar that was designed to be additively manufactured, due to the structural complexity making it difficult to produce conventionally. 3D printed guitars are becoming common due to the ability for customization, and often feature a hollow body with a webbed top. The sound of these guitars is not necessarily good, but they look really cool. Another downside is the cost of these guitars, as they are custom and are fairly large as far as additive manufacturing is concerned. The guitar I have chosen has a hollow body with working gears inside, a crosshatched top, and is based off of the classic Fender Telecaster. The project did not differ greatly from the original project proposal and was completed successfully on time. The original plan was to complete all parts and then assemble, but it made more sense to start assembling earlier and build and edit some parts in place.

    The constrained assembly of the guitar has at least 25 unique parts, is fully constrained, and has no interferences. The gears and screws were similar to each other and were not counted as unique parts. All the parts have over four features. The version with motors has eight gears that are unconstrained and rotate via a motor. There is also a piston-cylinder assembly attached to the motor gear that pumps back and forth when the motor is on. A third file was created to manage the rendering, which was accomplished with KeyShot.

    I started with the most complex parts, the body and the neck, and progressed from there. Dimensional diagrams for a Fender Telecaster were referenced continuously, as well as an actual guitar, to accurately reproduce the guitar to scale. The body crosshatch sketch was very intricate and time consuming. I began by projecting the blueprint of a Telecaster onto a sketch and tracing it using the curve tool. The body was extruded from this sketch and then thin-walled to leave room for the eight gears.

    The neck was divided into three parts; the neck block that attaches to the body, the neck that runs almost to the fretnut, and the headstock including the fretnut. The neck block was created by extruding a sketch copied from the body part. From there, a loft was used to reproduce the varying-radius fretboard. Pegs were used to join the parts of the neck, in case it was ever 3D printed. This could be accomplished by printing in several parts and gluing together.

    The strings were also difficult, as the pitch, diameter, and distance between strings vary down the neck. They were created using lofts and sweeps from parallel planes. Working within the assembly helped to line up the strings with the fretnut and the tuning pegs. The gears were laid out on the body to find their axis. This was accomplished by centering circles on the body where one gear’s outer circle was tangent to the other’s inner circle and visa-versa. There is a motor on the lower gear and gear relationships between each adjacent gear. The ratio was set using the number of teeth of the two gears, which leads to all the gears turning.

    This project was valuable in teaching me discipline in organization and managing a folder of parts. I also learned a lot about the assembly environment and how to manipulate relationships to constrain parts and under-constrain parts that need to move. The Angle relationship was a new one for me that greatly helped, especially in aligning the gears so they do not interfere. Editing in place helped keep everything in line, so it was a good technique to learn. I was especially proud of the piston-cylinder assembly, which actually works, and is a motion relationship I have never used before.

  • This is a partially dissasemble EMD 567 dating from the early 1940s.

    EMD 567

    Dreamer

    This is a partially dissasemble EMD 567 dating from the early 1940s.

  • I am a Student at the University of Alabama in Huntsville, and used Solid Edge to create an old-fashioned clock for my MAE-211 class. 

    Old Fashioned Clock

    Dreamer

    I am a Student at the University of Alabama in Huntsville, and used Solid Edge to create an old-fashioned clock for my MAE-211 class. 

  • This is a pit droid I made in my intro to computational tools class at The University of Alabama in Huntsville. I spent many late nights making this to finish it on time.Pit Droid - JB.jpg

    Space Cadet

    Dreamer

    This is a pit droid I made in my intro to computational tools class at The University of Alabama in Huntsville. I spent many late nights making this to finish it on time.Pit Droid - JB.jpg

  •  

    FnTWtaD.png

     

    Hello Solid Edge community

     

    I have always had a big passion for automotive design. Since I can remember Mercedes-Benz embodied robust but also innovative design for me. Its design language is a mixture of "classy" and "sporty".

    Since I grew up in the 90s´/ 2000s´ I can remember the AMG 2-part-rims frmo this time. Because if that I hace made a hommage on those mainly with the inspiration of the Mercedes-benz AMG Edition 1. First some sketches on paper. The model was made in Solid Edge ST8. The render was made with the student license of Keyshot 5.

    I have performed some basic static load studys with Solid Edge and will be doing some more testing in Abaqus.

    I am not a big writer but I hope you like my design. Because I am new here I do not know if you are able to comment on this post. If not I would be glad if you send me a short feedback via facebook. ("Hrabia design and Engineering")

     

    Sincerely,

     

    Aleksander Sadowski

    Mercedes-Benz inspired rim

    Dreamer

     

    FnTWtaD.png

     

    Hello Solid Edge community

     

    I have always had a big passion for automotive design. Since I can remember Mercedes-Benz embodied robust but also innovative design for me. Its design language is a mixture of "classy" and "sporty".

    Since I grew up in the 90s´/ 2000s´ I can remember the AMG 2-part-rims frmo this time. Because if that I hace made a hommage on those mainly with the inspiration of the Mercedes-benz AMG Edition 1. First some sketches on paper. The model was made in Solid Edge ST8. The render was made with the student license of Keyshot 5.

    I have performed some basic static load studys with Solid Edge and will be doing some more testing in Abaqus.

    I am not a big writer but I hope you like my design. Because I am new here I do not know if you are able to comment on this post. If not I would be glad if you send me a short feedback via facebook. ("Hrabia design and Engineering")

     

    Sincerely,

     

    Aleksander Sadowski

  • Robot Design Project

    Dreamer

    Jet Jaguar 

  • The front and back for my design project 1 in MAE211. University of Alabama in Huntsville

    Tubby the Robot

    Dreamer

    The front and back for my design project 1 in MAE211. University of Alabama in Huntsville

  • I made ATLAS from Portal 2.

    ATLAS meets ATLAS

    Dreamer

    I made ATLAS from Portal 2.

  • This is a Star Wars Battle Droid model. His name is Roger, and he is shrugging.

    Battle Droid

    Dreamer

    This is a Star Wars Battle Droid model. His name is Roger, and he is shrugging.

  • Virtual model of a Cherry Epiphone Casino Coupe

    Epiphone Casino Coupe

    Enthusiast
  • De Walt Cordless Combi Drill. Created by Katie Long, a product design engineering student from Loughborough University.

    DeWalt Cordless Drill-October Winner

    Enthusiast

    De Walt Cordless Combi Drill. Created by Katie Long, a product design engineering student from Loughborough University.

  • Greetings, my name is Akos Molnar. I finished my secondary studies at Beszédes József MMIK in Kanjiža, Serbia. I've learned a lot of things about modelling machines in CAD programs, mostly in Solid Edge, during my education.

    As my final work in the secondary school I chose a chainsaw. This machine has about 720 parts according to the internal combustion engine. I had to disassemble the machine in real life and draw all of the parts one by one. After the drawing the most challenging part I had to face, the assembly. It was quite difficult to find the right connection, the "harmony" between these number of parts.

    Speaking of which, the model was made and I graduated successfully. Some rendered pictures were taken in KeyShot, attached bellow.

    Chainsaw

    Dreamer

    Greetings, my name is Akos Molnar. I finished my secondary studies at Beszédes József MMIK in Kanjiža, Serbia. I've learned a lot of things about modelling machines in CAD programs, mostly in Solid Edge, during my education.

    As my final work in the secondary school I chose a chainsaw. This machine has about 720 parts according to the internal combustion engine. I had to disassemble the machine in real life and draw all of the parts one by one. After the drawing the most challenging part I had to face, the assembly. It was quite difficult to find the right connection, the "harmony" between these number of parts.

    Speaking of which, the model was made and I graduated successfully. Some rendered pictures were taken in KeyShot, attached bellow.

  • I`m studying in Technical University of Sofia. This is my Industrial Desing course project. Made in NX9.

    Thermos

    Enthusiast

    I`m studying in Technical University of Sofia. This is my Industrial Desing course project. Made in NX9.

  • My name is Luis Lara, I am currently an Engineering Technology, Junior student at the University of Texas at Rio Grande Valley. I taking the NX 10 course, summer semester, I dessign the dive watch thinking of the rugged enviroments that usually a diver confronts under and over the water. The watch is simple to read due to a clean cluster and color contrast between the face and the hour indicators. The watch strap is made of rubber with a stainless steel clasp buckle that will adjust to any wrist width, this clasp can be easily open with bare hands or with gloves on. The H-body shape dive watch not only stands out from the other, but its easy to manufacture.

    Luis Lara dive watch

    Dreamer

    My name is Luis Lara, I am currently an Engineering Technology, Junior student at the University of Texas at Rio Grande Valley. I taking the NX 10 course, summer semester, I dessign the dive watch thinking of the rugged enviroments that usually a diver confronts under and over the water. The watch is simple to read due to a clean cluster and color contrast between the face and the hour indicators. The watch strap is made of rubber with a stainless steel clasp buckle that will adjust to any wrist width, this clasp can be easily open with bare hands or with gloves on. The H-body shape dive watch not only stands out from the other, but its easy to manufacture.

  • Hello, my name is Bertha Cruz. I am a sophomore student at the University of Texas at the Rio Grande Valley and I am currently seeking my Bachelor’s Degree in Engineering Technology.

     In my Design Graphics 2 class I learned how to use and create assemblies in NX 10.0 and how you can bring to life objects using the render feature.

    Our teacher asked us to create a part and compete in this student design contest so we can show our design internationally.

    My design is practically based on an “each” headphone. I love “each” headphones because their designs are unique. The design on my headphones are pretty much a combination of different “each headphones” and the texture and colors as well.

    "EACH" headphones

    Dreamer

    Hello, my name is Bertha Cruz. I am a sophomore student at the University of Texas at the Rio Grande Valley and I am currently seeking my Bachelor’s Degree in Engineering Technology.

     In my Design Graphics 2 class I learned how to use and create assemblies in NX 10.0 and how you can bring to life objects using the render feature.

    Our teacher asked us to create a part and compete in this student design contest so we can show our design internationally.

    My design is practically based on an “each” headphone. I love “each” headphones because their designs are unique. The design on my headphones are pretty much a combination of different “each headphones” and the texture and colors as well.

  • Many of our electronic devices are unable to keep up with our constant demands, and for a person constantly on the go it is near impossible to put your life on hold in order to charge up your electronics. For this reason I created a shoe that produces electricity with every step you take. Between the outsole and midsole is a piezoelecric piece connected to a USB. The best thing about this design is that even when sitting at a desk or airport, you can just shake a leg and produce more power.

    Electricity Producing Shoe

    Dreamer

    Many of our electronic devices are unable to keep up with our constant demands, and for a person constantly on the go it is near impossible to put your life on hold in order to charge up your electronics. For this reason I created a shoe that produces electricity with every step you take. Between the outsole and midsole is a piezoelecric piece connected to a USB. The best thing about this design is that even when sitting at a desk or airport, you can just shake a leg and produce more power.

  • Using NX to create a model of BMW Z4 Car.

    BMW Car

    Dreamer

    Using NX to create a model of BMW Z4 Car.

  •  

     

     

    Hi there, I'm Thomas Lupson-Darnell, and I'm currently going into my second year doing Product Design Engineering (BEng) at Loughborough University. As part of my first year studies, we worked with NX 8.5, and as my final coursework for the module, i chose to model a Leica M7 film camera, with accompanying accessories.

    I chose these two lenses, the 50mm F/0.95 Noctilux-M and 28mm F/2.2 Elmarit-M to model along with the camera body, demonstrating the range of glass avaliable to use on the Leica M-mount platform.

    The two were modelled using manufacturer specifications to get initial size, then using reference images to scale dimensions off of pixel measurements.

    I also used Leica's diagrams of the element layouts inside each lens to reproduce their full internal layout. This allowed the internal refraction and reflection of light to be seen in rendered images, adding a layer of depth greater than just the front element, and increasing the realism of the image.

     

    Thomas Lupson-Darnell - Student design entry 1.jpg

      

     

     

     

    Leica 28mm Elmarit-M & 50mm Noctilux-M Lenses

    Experimenter

     

     

     

    Hi there, I'm Thomas Lupson-Darnell, and I'm currently going into my second year doing Product Design Engineering (BEng) at Loughborough University. As part of my first year studies, we worked with NX 8.5, and as my final coursework for the module, i chose to model a Leica M7 film camera, with accompanying accessories.

    I chose these two lenses, the 50mm F/0.95 Noctilux-M and 28mm F/2.2 Elmarit-M to model along with the camera body, demonstrating the range of glass avaliable to use on the Leica M-mount platform.

    The two were modelled using manufacturer specifications to get initial size, then using reference images to scale dimensions off of pixel measurements.

    I also used Leica's diagrams of the element layouts inside each lens to reproduce their full internal layout. This allowed the internal refraction and reflection of light to be seen in rendered images, adding a layer of depth greater than just the front element, and increasing the realism of the image.

     

    Thomas Lupson-Darnell - Student design entry 1.jpg