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08-17-2017 06:58 PM

Is there somewhere specifically someone can point me towards to retrieve information about a TxSolid Object?

for example, I have a TxSolid that was initially created by TxSphereCreation Data.

Id like at a later time be able to determine the radius of the sphere, but all i know is that it is a TxSolid, and not necessarily a Sphere.

if not, then does anyone have a formula for the matrix to retrieve the same information? Im decompiling dlls to try to find out but i figured i should ask first.

3 REPLIES

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08-21-2017 09:48 AM

Hello Mookiejones,

You can get the Approximation property of the TxSolid and analyze the points and primitives.

The API returns data object that contains a buffer of points and a buffer of primitive indices.

Use the primitive indices to get the list of polylines that compose this approximation as the approximation is not a single polyline primitive that contain all the points in the buffer.

Best Regards,

DianaG

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08-21-2017 09:58 AM

Thats what i thought..

is there any chance you have any sample code to start with?

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08-25-2017 05:19 AM

TxSolid solid = solids[0] as TxSolid;

TxVector point = solid.Approximation.Points[0]; // The point is measure from sphere origin not absolute, so you must transform it to current solid position

//TransformVector(ref point, solid.AbsoluteLocation);

TxVector radiusVt = point - solid.GeometricCenter.Translation;

double r = Math.Round(Math.Sqrt(radiusVt.X * radiusVt.X + radiusVt.Y * radiusVt.Y + radiusVt.Z * radiusVt.Z), 3);

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