When I position the viewpoint perpendicular to a surface in PS the surface often turns white, due to the lighting in the scene. (Yellow however usually stays yellow.) I've adjusted the primary and secondary light source, but that doesn't really control the glossiness in the scene, it just lowers the overall illumination, resulting in a dark and dimmed scene.
Is it possible to make additional settings to the lighting so that the colors of the surfaces are preserved even when in perpendicular viewpoints? I would still like the scene to be bright, but I don't want the glossiness.
Solved! Go to Solution.
This is definitely an annoying problem.
In 13.0.1 the lighting will change, due to exactly this problem.
Current workaround is in fact only reducing the global-lights, to bring back colors.
If you have problems with a specific component and you have access to a Vis-MockUp installation, you could reduce specular lights in the material-editor.